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(PS3) Some more work on PS3 menu front
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@ -173,9 +173,12 @@ struct settings
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struct console_settings
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{
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bool block_config_read;
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#ifdef __CELLOS_LV2__
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bool return_to_multiman_enable;
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#endif
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uint32_t * supported_resolutions;
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uint32_t supported_resolutions_count;
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uint32_t current_resolution_index;
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uint32_t current_resolution_id;
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uint32_t initial_resolution_id;
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bool screenshots_enable;
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};
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#endif
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@ -85,6 +85,8 @@ bool g_quitting;
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unsigned g_frame_count;
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void *g_gl;
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static CellVideoOutState g_video_state;
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typedef struct gl
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{
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GLuint pbo;
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@ -993,6 +995,56 @@ const video_driver_t video_gl = {
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.ident = "gl"
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};
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static void get_all_available_resolutions (void)
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{
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bool defaultresolution;
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uint32_t i, resolution_count;
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uint16_t num_videomodes;
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defaultresolution = true;
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uint32_t videomode[] = {
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CELL_VIDEO_OUT_RESOLUTION_480, CELL_VIDEO_OUT_RESOLUTION_576,
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CELL_VIDEO_OUT_RESOLUTION_960x1080, CELL_VIDEO_OUT_RESOLUTION_720,
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CELL_VIDEO_OUT_RESOLUTION_1280x1080, CELL_VIDEO_OUT_RESOLUTION_1440x1080,
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CELL_VIDEO_OUT_RESOLUTION_1600x1080, CELL_VIDEO_OUT_RESOLUTION_1080};
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num_videomodes = sizeof(videomode)/sizeof(uint32_t);
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resolution_count = 0;
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for (i = 0; i < num_videomodes; i++)
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if (cellVideoOutGetResolutionAvailability(CELL_VIDEO_OUT_PRIMARY, videomode[i], CELL_VIDEO_OUT_ASPECT_AUTO,0))
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resolution_count++;
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g_console.supported_resolutions = (uint32_t*)malloc(resolution_count * sizeof(uint32_t));
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g_console.supported_resolutions_count = 0;
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for (i = 0; i < num_videomodes; i++)
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{
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if (cellVideoOutGetResolutionAvailability(CELL_VIDEO_OUT_PRIMARY, videomode[i], CELL_VIDEO_OUT_ASPECT_AUTO,0))
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{
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g_console.supported_resolutions[g_console.supported_resolutions_count++] = videomode[i];
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g_console.initial_resolution_id = videomode[i];
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if (g_console.current_resolution_id == videomode[i])
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{
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defaultresolution = false;
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g_console.current_resolution_index = g_console.supported_resolutions_count-1;
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}
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}
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}
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/* In case we didn't specify a resolution - make the last resolution*/
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/* that was added to the list (the highest resolution) the default resolution*/
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if (g_console.current_resolution_id > num_videomodes || defaultresolution)
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g_console.current_resolution_index = g_console.supported_resolutions_count-1;
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}
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void ps3_set_resolution (void)
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{
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cellVideoOutGetState(CELL_VIDEO_OUT_PRIMARY, 0, &g_video_state);
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}
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// PS3 needs a working graphics stack before SSNES even starts.
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// To deal with this main.c,
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// the top level module owns the instance, and is created beforehand.
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@ -1007,6 +1059,8 @@ void ps3_video_init(void)
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video_info.smooth = true;
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video_info.input_scale = 2;
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g_gl = gl_init(&video_info, NULL, NULL);
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get_all_available_resolutions();
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ps3_set_resolution();
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}
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void ps3_video_deinit(void)
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BIN
wii/pkg/icon.png
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wii/pkg/icon.png
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10
wii/pkg/meta.xml
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10
wii/pkg/meta.xml
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@ -0,0 +1,10 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<app version="1">
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<name>SSNES</name>
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<coder>Themaister</coder>
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<version>0.9.4</version>
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<release_date>2012</release_date>
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<short_description>Multi-system emulator</short_description>
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<long_description>A port of SSNES to the Wii.</long_description>
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<no_ios_reload/>
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</app>
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