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Revert "Create d3d_vertex_declaration_free"
This reverts commit 5c0cb15856209e501c227e9ca3eb6a6e1c6cf168.
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a5c6629ec2
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@ -1249,11 +1249,9 @@ static void d3d_overlay_render(d3d_video_t *d3d, overlay_t *overlay)
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d3d_enable_blend_func(d3d->dev);
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#ifndef _XBOX1
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if (d3d_vertex_declaration_new(d3d->dev, vElems, &vertex_decl))
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{
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d3d_set_vertex_declaration(d3d->dev, vertex_decl);
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d3d_vertex_declaration_free(vertex_decl);
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}
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d3d->dev->CreateVertexDeclaration(vElems, &vertex_decl);
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d3d_set_vertex_declaration(d3d->dev, vertex_decl);
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vertex_decl->Release();
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#endif
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d3d_set_stream_source(d3d->dev, 0, overlay->vert_buf,
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@ -105,16 +105,6 @@ void d3d_texture_free(LPDIRECT3DTEXTURE tex)
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tex = NULL;
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}
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void d3d_vertex_declaration_free(void *data)
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{
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LPDIRECT3DVERTEXDECLARATION *vertex_decl = (LPDIRECT3DVERTEXDECLARATION*)data;
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if (!vertex_decl)
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return;
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vertex_decl->Release();
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}
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bool d3d_vertex_declaration_new(LPDIRECT3DDEVICE dev,
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const void *vertex_data, void **decl_data)
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{
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@ -104,8 +104,6 @@ void d3d_disable_blend_func(void *data);
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void d3d_set_vertex_declaration(void *data, void *vertex_data);
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void d3d_vertex_declaration_free(void *data);
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void d3d_enable_alpha_blend_texture_func(void *data);
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void d3d_frame_postprocess(void *data);
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