mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-29 22:25:05 +00:00
(PSP) rewrite video driver
This commit is contained in:
parent
433346e2ea
commit
ca40703f62
@ -16,6 +16,7 @@
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#include <pspkernel.h>
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#include <pspdisplay.h>
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#include <malloc.h>
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#include <pspgu.h>
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#include <pspgum.h>
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@ -36,7 +37,7 @@
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#endif
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/* Frame buffer */
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#define SCEGU_VRAM_TOP 0x00000000
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#define SCEGU_VRAM_TOP 0x04000000
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/* 16bit mode */
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#define SCEGU_VRAM_BUFSIZE (SCEGU_VRAM_WIDTH*SCEGU_SCR_HEIGHT*2)
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#define SCEGU_VRAM_BP_0 (void *)(SCEGU_VRAM_TOP)
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@ -48,91 +49,210 @@
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#define SCEGU_VRAM_BP32_1 (void *)(SCEGU_VRAM_TOP+SCEGU_VRAM_BUFSIZE32)
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#define SCEGU_VRAM_BP32_2 (void *)(SCEGU_VRAM_TOP+(SCEGU_VRAM_BUFSIZE32*2))
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typedef struct psp1_video
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#define TO_UNCACHED_PTR(ptr) ((void *)((uint32_t)ptr|0x40000000))
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#define TO_CACHED_PTR(ptr) ((void *)((uint32_t)ptr&~0x40000000))
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typedef void (*psp1_RGB_to_BGR_func) (const void *in_frame, unsigned in_buffer_width,
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void *out_frame, unsigned out_buffer_width,
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unsigned width, unsigned height);
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typedef struct psp1_rgui_frame
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{
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bool rgb32;
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unsigned tex_w;
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unsigned tex_h;
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int pixel_format;
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int pixel_size;
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/* RGUI data */
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int rgui_rotation;
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float rgui_alpha;
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bool rgui_active;
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bool rgui_rgb32;
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} psp1_video_t;
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unsigned width;
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unsigned height;
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unsigned buffer_width;
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unsigned buffer_Height;
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void* buffer;
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float alpha;
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uint32_t alpha_source;
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uint32_t alpha_dest;
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bool active;
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psp1_RGB_to_BGR_func RGB_to_BGR;
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} psp1_rgui_frame_t;
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static struct
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typedef struct psp1_video
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{
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const void *frame;
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void* displayList;
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void* frameBuffers[2];
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unsigned int drawBuffer_ID;
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bool rgb32;
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int pixel_format;
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int pixel_size;
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unsigned buffer_width;
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unsigned buffer_Height;
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void* buffer;
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psp1_RGB_to_BGR_func RGB_to_BGR;
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psp1_rgui_frame_t rgui;
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// not implemented
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unsigned width;
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unsigned height;
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} rgui_texture;
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bool vsync;
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bool force_aspect;
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bool smooth;
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unsigned input_scale; // Maximum input size: RARCH_SCALE_BASE * input_scale
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int rotation;
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} psp1_video_t;
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typedef struct psp1_vertex
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{
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u16 u,v;
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u16 color;
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u16 x,y,z;
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}psp1_vertex_t;
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int16_t u,v;
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uint16_t color; // not used
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int16_t x,y,z;
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} psp1_vertex_t;
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static unsigned int __attribute__((aligned(16))) list[262144];
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static void ARGB8888_to_ABGR8888(const void *in_frame, unsigned in_buffer_width,
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void *out_frame, unsigned out_buffer_width,
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unsigned width, unsigned height)
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{
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int x,y;
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const uint32_t *in_p = (const uint32_t*)in_frame;
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uint32_t *out_p = (uint32_t*)out_frame;
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for(y = 0; y < height; y++)
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{
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for (x = 0; x < width; x++)
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{
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*out_p++ =((*in_p) & 0xFF00FF00) | (((*in_p) & 0xFF) << 16) | (((*in_p) & 0xFF0000) >> 16);
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in_p++;
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}
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in_p += in_buffer_width - width;
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out_p += out_buffer_width - width;
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}
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}
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static void init_texture(void *data, void *frame, unsigned width, unsigned height, bool rgb32)
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{
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psp1_video_t *psp = (psp1_video_t*)data;
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#define RGB565_GREEN_MASK 0x7E0
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#define RGB565_BLUE_MASK 0x1F
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static void RGB5650_to_BGR5650(const void *in_frame, unsigned in_buffer_width,
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void *out_frame, unsigned out_buffer_width,
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unsigned width, unsigned height)
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{
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int x,y;
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const uint16_t *in_p = (const uint16_t*)in_frame;
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uint16_t *out_p = (uint16_t*)out_frame;
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sceGuStart(GU_DIRECT, list);
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sceGuDrawBuffer(rgb32 ? GU_PSM_8888 : GU_PSM_5650, (void*)0, SCEGU_VRAM_WIDTH);
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sceGuDispBuffer(width, height, frame, SCEGU_VRAM_WIDTH);
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sceGuClearColor(GU_COLOR(0.0f,0.0f,0.0f,1.0f));
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sceGuScissor(0, 0, width, height);
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sceGuEnable(GU_SCISSOR_TEST);
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sceGuTexMode(rgb32 ? GU_PSM_8888 : GU_PSM_5650, 0, 0, GU_FALSE);
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sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
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sceGuTexFilter(GU_LINEAR, GU_LINEAR);
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sceGuTexWrap ( GU_CLAMP,GU_CLAMP );
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sceGuEnable(GU_TEXTURE_2D);
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sceGuDisable(GU_BLEND);
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sceGuDisable (GU_DEPTH_TEST);
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sceGuFinish();
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sceGuSync(0, 0);
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sceDisplayWaitVblankStart();
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sceGuDisplay(GU_TRUE);
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rgui_texture.frame = NULL;
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for(y = 0; y < height; y++)
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{
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for (x = 0; x < width; x++)
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{
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*out_p++ =((*in_p) & RGB565_GREEN_MASK) | (((*in_p) & RGB565_BLUE_MASK) << 11) | ((*in_p)>>11);
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in_p++;
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}
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in_p += in_buffer_width - width;
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out_p += out_buffer_width - width;
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}
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}
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static void *psp_init(const video_info_t *video,
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const input_driver_t **input, void **input_data)
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{
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void *pspinput;
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(void)video;
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if (driver.video_data)
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{
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psp1_video_t *psp = (psp1_video_t*)driver.video_data;
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/* Reinitialize textures here */
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psp->rgb32 = video->rgb32;
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init_texture(psp, SCEGU_VRAM_BP_2, SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT, psp->rgb32);
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return driver.video_data;
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}
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psp1_video_t *psp = (psp1_video_t*)calloc(1, sizeof(psp1_video_t));
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psp1_video_t *psp=driver.video_data;
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if (!psp)
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goto error;
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{
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// first time init
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psp = (psp1_video_t*)calloc(1, sizeof(psp1_video_t));
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if (!psp)
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goto error;
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}
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if(!psp->displayList) // either first time init or psp_free was called
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{
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sceGuInit();
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sceGuInit();
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psp->displayList = memalign(16,1024*1024); // TODO: use a better approximation of maximum display list size, 1MB is probably too much
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psp->buffer_width = 512;
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psp->buffer_Height = 512;
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psp->rgui.buffer_width = 512;
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psp->rgui.buffer_Height = 256;
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}
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psp->width = video->width;
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psp->height = video->height;
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psp->vsync = video->vsync;
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psp->force_aspect = video->force_aspect;
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psp->smooth = video->smooth;
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psp->input_scale = video->input_scale;
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psp->rgb32 = video->rgb32;
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psp->pixel_format = psp->rgb32 ? GU_PSM_8888 : GU_PSM_5650;
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psp->pixel_size = psp->rgb32 ? 4 : 2;
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psp->RGB_to_BGR = psp->rgb32 ? ARGB8888_to_ABGR8888 : RGB5650_to_BGR5650;
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if (psp->buffer)
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free(TO_CACHED_PTR(psp->buffer));
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psp->buffer = memalign(16, psp->buffer_width * psp->buffer_Height * psp->pixel_size);
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psp->buffer = TO_UNCACHED_PTR(psp->buffer);
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//init rgui to video->rgb32 too since it can't be empty when psp_set_texture_frame is called
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psp->rgui.rgb32 = video->rgb32;
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psp->rgui.pixel_format = psp->rgui.rgb32 ? GU_PSM_8888 : GU_PSM_5650;
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psp->rgui.pixel_size = psp->rgui.rgb32 ? 4 : 2;
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psp->rgui.RGB_to_BGR = psp->rgui.rgb32 ? ARGB8888_to_ABGR8888 : RGB5650_to_BGR5650;
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psp->frameBuffers[0]=psp->rgui.rgb32 ? SCEGU_VRAM_BP32_0 : SCEGU_VRAM_BP_0;
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psp->frameBuffers[1]=psp->rgui.rgb32 ? SCEGU_VRAM_BP32_1 : SCEGU_VRAM_BP_1;
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psp->drawBuffer_ID=0;
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if (psp->rgui.buffer)
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free(TO_CACHED_PTR(psp->rgui.buffer));
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psp->rgui.buffer = memalign(16, psp->rgui.buffer_width * psp->rgui.buffer_Height * psp->rgui.pixel_size);
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psp->rgui.buffer = TO_UNCACHED_PTR(psp->rgui.buffer);
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psp->rgui.active = false;
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psp->rgui.alpha = 0.0;
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psp->rgui.alpha_source = 0x00000000;
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psp->rgui.alpha_dest = 0xFFFFFFFF;
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// need to invalidate cache before using uncached pointers, to avoid unwanted cache writebacks. TODO: check up/downsides of using sceKernelDcacheInvalidateRange here instead
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sceKernelDcacheWritebackInvalidateAll();
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sceDisplayWaitVblankStart(); // TODO : check if necessary
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sceGuDisplay(GU_FALSE);
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sceGuStart(GU_DIRECT, psp->displayList);
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sceGuDrawBuffer(psp->pixel_format, (void*)0, SCEGU_VRAM_WIDTH);
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sceGuDispBuffer(SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT, psp->rgb32 ? (void*) SCEGU_VRAM_BUFSIZE32 : (void*) SCEGU_VRAM_BUFSIZE, SCEGU_VRAM_WIDTH);
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sceGuClearColor(GU_COLOR(0.0f, 0.0f, 0.0f, 1.0f));
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sceGuScissor(0, 0, SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT);
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sceGuEnable(GU_SCISSOR_TEST);
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sceGuTexMode(psp->pixel_format, 0, 0, GU_FALSE);
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sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
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sceGuTexFilter(GU_LINEAR, GU_LINEAR); // TODO , move this to display list
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sceGuTexWrap (GU_CLAMP, GU_CLAMP);
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sceGuEnable(GU_TEXTURE_2D);
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sceGuDisable(GU_BLEND);
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sceGuDisable(GU_DEPTH_TEST);
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sceGuFinish();
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sceGuSync(0, 0);
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sceDisplayWaitVblankStart(); // TODO : check if necessary
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sceGuDisplay(GU_TRUE);
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pspDebugScreenSetColorMode(psp->pixel_format);
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pspDebugScreenSetBase(psp->frameBuffers[psp->drawBuffer_ID]);
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if (input && input_data)
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{
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pspinput = input_psp.init();
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@ -140,89 +260,47 @@ static void *psp_init(const video_info_t *video,
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*input_data = pspinput;
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}
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psp->rgb32 = video->rgb32;
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init_texture(psp, SCEGU_VRAM_BP_2, SCEGU_SCR_WIDTH, SCEGU_SCR_HEIGHT, psp->rgb32);
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psp->tex_w = 512;
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psp->tex_h = 512;
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return psp;
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error:
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RARCH_ERR("PSP1 video could not be initialized.\n");
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return (void*)-1;
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}
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#define RGB565_GREEN_MASK 0x7E0
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#define RGB565_BLUE_MASK 0x1F
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static bool psp_frame(void *data, const void *frame,
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unsigned width, unsigned height, unsigned pitch, const char *msg)
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{
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void *g_texture;
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psp1_vertex_t *v;
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int x,y;
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(void)msg;
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psp1_video_t *psp = (psp1_video_t*)data;
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sceGuSync(0, 0);
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sceDisplayWaitVblankStart();
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sceGuSwapBuffers();
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/* Check if neither RGUI nor emulator framebuffer is to be displayed. */
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if(psp->rgui_active)
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if (msg) // TODO: fix flickering text
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{
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sceKernelDcacheWritebackInvalidateAll();
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void* frameBuffer;
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int bufferWidth,pixelFormat;
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sceDisplayGetFrameBuf(&frameBuffer, &bufferWidth, &pixelFormat, 0);
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sceGuStart(GU_DIRECT, list);
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sceGuClear(GU_COLOR_BUFFER_BIT);
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sceGuCopyImage(GU_PSM_5650,0,0,rgui_texture.width, rgui_texture.width,rgui_texture.width, rgui_texture.frame,
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(SCEGU_SCR_WIDTH-rgui_texture.width)/2,(SCEGU_SCR_HEIGHT-rgui_texture.height)/2,SCEGU_VRAM_WIDTH,frameBuffer);
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sceGuFinish();
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sceDisplayWaitVblankStart();
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return true;
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pspDebugScreenSetBase(psp->frameBuffers[psp->drawBuffer_ID]);
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pspDebugScreenSetXY(0,0);
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pspDebugScreenPuts(msg);
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}
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if (psp->vsync)
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sceDisplayWaitVblankStart();
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sceGuSwapBuffers();
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psp->drawBuffer_ID^=1;
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/* frame dupes. */
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if (frame == NULL)
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return true;
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g_texture = (void*)0x44110000; // video memory after draw+display buffers
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if (psp->rgb32)
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{
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pitch /= 4;
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u32 *out_p = (u32*)g_texture;
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u32 *in_p = (u32*)frame;
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for(y = 0; y < height; y++)
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{
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for (x = 0; x < width; x++)
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{
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*out_p++ =((*in_p)&0xFF00FF00)|(((*in_p)&0xFF)<<16)|(((*in_p)&0xFF0000)>>16);
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in_p++;
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}
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in_p += pitch-width;
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}
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}
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else
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{
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pitch /= 2;
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u16 *out_p = (u16*)g_texture;
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u16 *in_p = (u16*)frame;
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for (y = 0; y < height; y++)
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{
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for (x = 0;x < width; x++)
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{
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*out_p++ =((*in_p) & RGB565_GREEN_MASK)|(((*in_p) & RGB565_BLUE_MASK) << 11) | ((*in_p)>>11);
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in_p++;
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}
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in_p += pitch-width;
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}
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}
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psp->RGB_to_BGR(frame, pitch / psp->pixel_size, psp->buffer, psp->buffer_width, width, height);
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sceGuStart(GU_DIRECT, list);
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sceGuStart(GU_DIRECT, psp->displayList);
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sceGuClear(GU_COLOR_BUFFER_BIT);
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v = (psp1_vertex_t*)sceGuGetMemory(2*sizeof(psp1_vertex_t));
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v = (psp1_vertex_t*)sceGuGetMemory(4 * sizeof(psp1_vertex_t));
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v[0].x = (SCEGU_SCR_WIDTH - width * SCEGU_SCR_HEIGHT / height) / 2;
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v[0].y = 0;
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@ -234,17 +312,42 @@ static bool psp_frame(void *data, const void *frame,
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v[1].u = width;
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v[1].v = height;
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sceGuTexImage(0, 256, 256, width, g_texture);
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sceGuTexMode(psp->pixel_format, 0, 0, GU_FALSE);
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sceGuTexImage(0, psp->buffer_width, psp->buffer_Height, psp->buffer_width, psp->buffer);
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// sceGuTexFilter(GU_LINEAR, GU_LINEAR);
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sceGuDisable(GU_BLEND);
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sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_COLOR_5650 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, NULL, v);
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if (psp->rgui.active)
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{
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v[2].x = 0;
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v[2].y = 0;
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v[2].u = 0;
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v[2].v = 0;
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v[3].x = SCEGU_SCR_WIDTH;
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v[3].y = SCEGU_SCR_HEIGHT;
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v[3].u = psp->rgui.width;
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v[3].v = psp->rgui.height;
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sceGuTexMode(psp->rgui.pixel_format, 0, 0, GU_FALSE);
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sceGuTexImage(0, psp->rgui.buffer_width, psp->rgui.buffer_Height, psp->rgui.buffer_width, psp->rgui.buffer);
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// sceGuTexFilter(GU_LINEAR, GU_LINEAR);
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sceGuEnable(GU_BLEND);
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sceGuBlendFunc(GU_ADD, GU_FIX, GU_FIX, psp->rgui.alpha_source, psp->rgui.alpha_dest);
|
||||
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_16BIT | GU_COLOR_5650 | GU_VERTEX_16BIT | GU_TRANSFORM_2D, 2, NULL, v + 2);
|
||||
}
|
||||
sceGuFinish();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void psp_set_nonblock_state(void *data, bool toggle)
|
||||
{
|
||||
(void)data;
|
||||
(void)toggle;
|
||||
psp1_video_t *psp = (psp1_video_t*)data;
|
||||
psp->vsync = toggle;
|
||||
}
|
||||
|
||||
static bool psp_alive(void *data)
|
||||
@ -261,8 +364,17 @@ static bool psp_focus(void *data)
|
||||
|
||||
static void psp_free(void *data)
|
||||
{
|
||||
(void)data;
|
||||
|
||||
psp1_video_t *psp = (psp1_video_t*)data;
|
||||
|
||||
if (psp->displayList)
|
||||
free(psp->displayList);
|
||||
if (psp->buffer)
|
||||
free(TO_CACHED_PTR(psp->buffer));
|
||||
if (psp->rgui.buffer)
|
||||
free(TO_CACHED_PTR(psp->rgui.buffer));
|
||||
|
||||
memset(psp, 0, sizeof(psp1_video_t));
|
||||
|
||||
sceGuTerm();
|
||||
}
|
||||
|
||||
@ -272,26 +384,50 @@ static void psp_restart(void) {}
|
||||
|
||||
static void psp_set_rotation(void *data, unsigned rotation)
|
||||
{
|
||||
/* stub */
|
||||
psp1_video_t *psp = (psp1_video_t*)data;
|
||||
psp->rotation = rotation;
|
||||
}
|
||||
|
||||
static void psp_set_texture_frame(void *data, const void *frame, bool rgb32,
|
||||
unsigned width, unsigned height, float alpha)
|
||||
{
|
||||
psp1_video_t *psp = (psp1_video_t*)data;
|
||||
|
||||
if (psp->rgui.rgb32 != rgb32)
|
||||
{
|
||||
psp->rgui.rgb32 = rgb32;
|
||||
psp->rgui.pixel_format = psp->rgui.rgb32 ? GU_PSM_8888 : GU_PSM_5650;
|
||||
psp->rgui.pixel_size = psp->rgui.rgb32 ? 4 : 2;
|
||||
psp->rgui.RGB_to_BGR = psp->rgui.rgb32 ? ARGB8888_to_ABGR8888 : RGB5650_to_BGR5650;
|
||||
|
||||
if (psp->rgui.buffer)
|
||||
free(TO_CACHED_PTR(psp->rgui.buffer));
|
||||
psp->rgui.buffer = memalign(16, psp->rgui.buffer_width * psp->rgui.buffer_Height * psp->rgui.pixel_size);
|
||||
psp->rgui.buffer = TO_UNCACHED_PTR(psp->rgui.buffer);
|
||||
sceKernelDcacheWritebackInvalidateAll();
|
||||
}
|
||||
|
||||
psp->rgui.width = width;
|
||||
psp->rgui.height = height;
|
||||
psp->rgui.RGB_to_BGR(frame, width, psp->rgui.buffer, psp->rgui.buffer_width, width, height);
|
||||
|
||||
psp->rgui.alpha = alpha;
|
||||
uint32_t mask;
|
||||
mask = alpha*255.0;
|
||||
mask &= 0xFF;
|
||||
psp->rgui.alpha_source = (mask << 24) | (mask << 16) | (mask << 8) | mask;
|
||||
mask = 0xFF - mask;
|
||||
psp->rgui.alpha_dest = (mask << 24) | (mask << 16) | (mask << 8) | mask;
|
||||
|
||||
psp->rgui_rgb32 = rgb32;
|
||||
psp->rgui_alpha = alpha;
|
||||
|
||||
rgui_texture.width = width;
|
||||
rgui_texture.height = height;
|
||||
rgui_texture.frame = frame;
|
||||
}
|
||||
|
||||
static void psp_set_texture_enable(void *data, bool state, bool full_screen)
|
||||
{
|
||||
(void) full_screen;
|
||||
|
||||
psp1_video_t *psp = (psp1_video_t*)data;
|
||||
psp->rgui_active = state;
|
||||
psp->rgui.active = state;
|
||||
|
||||
}
|
||||
|
||||
static const video_poke_interface_t psp_poke_interface = {
|
||||
|
Loading…
Reference in New Issue
Block a user