(RGL PS3) Remove SRGB remap (unused)

This commit is contained in:
twinaphex 2013-11-18 11:58:22 +01:00
parent f0d006dd6d
commit caa653cc62
3 changed files with 0 additions and 13 deletions

View File

@ -355,8 +355,6 @@ extern "C" {
//
GLenum DrawBuffer, ReadBuffer;
GLboolean ShaderSRGBRemap;
GLboolean Blending; // enable for mrt color target 0
GLenum BlendEquationRGB;
GLenum BlendEquationAlpha;

View File

@ -113,7 +113,6 @@ typedef enum rglGcmEnum
RGLGCM_BLEND = 0x0be0,
RGLGCM_COLOR_LOGIC_OP = 0x0bf2,
RGLGCM_DITHER = 0x0bd0,
RGLGCM_PSHADER_SRGB_REMAPPING = 0xff06,
// glVertexAttribPointer
RGLGCM_VERTEX_ATTRIB_ARRAY0 = 0x8650,

View File

@ -3705,8 +3705,6 @@ static void rglResetContext (void *data)
LContext->DrawBuffer = LContext->ReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
LContext->ShaderSRGBRemap = GL_FALSE;
LContext->Blending = GL_FALSE;
LContext->BlendColor.R = 0.0f;
LContext->BlendColor.G = 0.0f;
@ -3962,10 +3960,6 @@ GLAPI void APIENTRY glEnable( GLenum cap )
LContext->CurrentImageUnit->fragmentTarget );
LContext->needValidate |= RGL_VALIDATE_TEXTURES_USED;
break;
case GL_SHADER_SRGB_REMAP_SCE:
LContext->ShaderSRGBRemap = GL_TRUE;
LContext->needValidate |= RGL_VALIDATE_SHADER_SRGB_REMAP;
break;
case GL_BLEND:
LContext->Blending = GL_TRUE;
LContext->needValidate |= RGL_VALIDATE_BLENDING;
@ -3994,10 +3988,6 @@ GLAPI void APIENTRY glDisable( GLenum cap )
LContext->CurrentImageUnit->fragmentTarget );
LContext->needValidate |= RGL_VALIDATE_TEXTURES_USED;
break;
case GL_SHADER_SRGB_REMAP_SCE:
LContext->ShaderSRGBRemap = GL_FALSE;
LContext->needValidate |= RGL_VALIDATE_SHADER_SRGB_REMAP;
break;
case GL_BLEND:
LContext->Blending = GL_FALSE;
LContext->needValidate |= RGL_VALIDATE_BLENDING;