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Simplify gl_glsl_set_coords
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7db6e58273
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cb1c8df547
@ -1391,7 +1391,6 @@ fallback:
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attr->loc = coord1; \
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attr->size = multiplier; \
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attr->offset = size * sizeof(GLfloat); \
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attribs_size++; \
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attr++; \
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for (y = 0; y < (multiplier * coords->vertices); y++) \
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buffer[y + size] = coord2[y]; \
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@ -1413,9 +1412,9 @@ static bool gl_glsl_set_coords(void *handle_data, void *shader_data, const struc
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if (!glsl || !glsl->shader->modern || !coords)
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goto fallback;
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attr = attribs;
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uni = &glsl->uniforms[glsl->active_idx];
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buffer = short_buffer;
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attr = attribs;
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uni = &glsl->uniforms[glsl->active_idx];
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buffer = short_buffer;
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if (coords->vertices > 4)
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{
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@ -1434,16 +1433,28 @@ static bool gl_glsl_set_coords(void *handle_data, void *shader_data, const struc
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goto fallback;
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if (uni->tex_coord >= 0)
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{
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gl_glsl_set_coord_array(attr, uni->tex_coord, coords->tex_coord, coords, size, 2);
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attribs_size++;
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}
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if (uni->vertex_coord >= 0)
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{
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gl_glsl_set_coord_array(attr, uni->vertex_coord, coords->vertex, coords, size, 2);
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attribs_size++;
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}
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if (uni->color >= 0)
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{
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gl_glsl_set_coord_array(attr, uni->color, coords->color, coords, size, 4);
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attribs_size++;
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}
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if (uni->lut_tex_coord >= 0)
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{
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gl_glsl_set_coord_array(attr, uni->lut_tex_coord, coords->lut_tex_coord, coords, size, 2);
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attribs_size++;
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}
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if (size)
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gl_glsl_set_attribs(glsl,
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