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(D3D) Cleanups
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@ -351,7 +351,6 @@ static void renderchain_bind_tracker(void *data, void *pass_data, unsigned pass_
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{ (WORD)(stream), (WORD)(offset * sizeof(float)), D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, \
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D3DDECLUSAGE_COLOR, (BYTE)(index) } \
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bool renderchain_init_shader_fvf(void *data, void *pass_data)
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{
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CGparameter param;
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@ -64,12 +64,14 @@ void renderchain_free(void *data)
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#endif
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}
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bool renderchain_init_shader_fvf(void *data, void *pass_)
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bool renderchain_init_shader_fvf(void *data, void *pass_data)
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{
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d3d_video_t *chain = (d3d_video_t*)data;
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d3d_video_t *pass = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
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(void)pass_data;
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#if defined(_XBOX360)
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static const D3DVERTEXELEMENT VertexElements[] =
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{
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