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(D3D) Call SetViewport directly
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@ -1306,7 +1306,7 @@ static void renderchain_set_viewport(void *data, void *viewport_data)
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return;
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d3dr = (LPDIRECT3DDEVICE)chain->dev;
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d3d_set_viewport(d3dr, vp);
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d3dr->SetViewport(vp);
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}
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static void renderchain_blit_to_texture(void *data,
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