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win32: d3d9 float_fbo fix
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@ -1041,7 +1041,7 @@ void D3DVideo::init_chain_multipass(const video_info_t &info)
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link_info.tex_w = link_info.tex_h = info.input_scale * RARCH_SCALE_BASE;
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link_info.frame_count_mod = frame_count_mods[0];
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link_info.float_framebuffer = float_fbos[0];
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link_info.float_framebuffer = false;
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chain = std::unique_ptr<RenderChain>(
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new RenderChain(
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@ -1071,7 +1071,7 @@ void D3DVideo::init_chain_multipass(const video_info_t &info)
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link_info.filter_linear = filters[i];
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link_info.shader_path = shader_paths[i];
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link_info.frame_count_mod = frame_count_mods[i];
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link_info.float_framebuffer = float_fbos[i];
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link_info.float_framebuffer = float_fbos[i-1];
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current_width = out_width;
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current_height = out_height;
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