win32: add $(CG_LIB/64_PATH) to project file

This commit is contained in:
OV2 2012-11-15 00:22:36 +01:00
parent de925367e6
commit d24e6bf792

View File

@ -97,6 +97,7 @@
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>winmm.lib;Dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CG_LIB_PATH)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
@ -106,7 +107,7 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;HAVE_WIN32_D3D9;HAVE_CG;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_CONFIGFILE;HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;PACKAGE_VERSION="0.9.8-beta2";_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
@ -114,6 +115,7 @@
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>winmm.lib;Dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CG_LIB64_PATH)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -135,6 +137,7 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>winmm.lib;Dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CG_LIB_PATH)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@ -146,7 +149,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;HAVE_WIN32_D3D9;HAVE_CG;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_CONFIGFILE;HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;PACKAGE_VERSION="0.9.8-beta2";_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;$(CG_INC_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
@ -156,6 +159,7 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>winmm.lib;Dinput8.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(CG_LIB64_PATH)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemGroup>