d3d_wrapper.cpp - don't make us require d3d.h

This commit is contained in:
twinaphex 2015-11-09 01:04:32 +01:00
parent 44464624e9
commit d2657fb18a
2 changed files with 62 additions and 16 deletions

View File

@ -14,16 +14,26 @@
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "d3d.h"
#include "d3d_wrapper.h"
#include "render_chain_driver.h"
void d3d_swap(void *data, LPDIRECT3DDEVICE dev)
static LPDIRECT3DDEVICE d3d_wrapper_dev;
static bool d3d_restore_device(LPDIRECT3DDEVICE dev)
{
d3d_video_t *d3d = (d3d_video_t*)data;
if (!dev)
{
if (!d3d_wrapper_dev)
return false;
dev = d3d_wrapper_dev;
}
d3d_wrapper_dev = dev;
return true;
}
if (!d3d)
return;
bool d3d_swap(void *data, LPDIRECT3DDEVICE dev)
{
if (!d3d_restore_device(dev))
return false;
#if defined(_XBOX1)
D3DDevice_Swap(0);
@ -33,14 +43,17 @@ void d3d_swap(void *data, LPDIRECT3DDEVICE dev)
if (dev->Present(NULL, NULL, NULL, NULL) != D3D_OK)
{
RARCH_ERR("[D3D]: Present() failed.\n");
d3d->needs_restore = true;
return false;
}
#endif
return true;
}
void d3d_set_transform(LPDIRECT3DDEVICE dev,
D3DTRANSFORMSTATETYPE state, CONST D3DMATRIX *matrix)
{
if (!d3d_restore_device(dev))
return;
#ifdef _XBOX1
D3DDevice_SetTransform(state, matrix);
#elif !defined(_XBOX360)
@ -59,13 +72,8 @@ LPDIRECT3DTEXTURE d3d_texture_new(LPDIRECT3DDEVICE dev,
HRESULT hr;
LPDIRECT3DTEXTURE buf;
if (!dev)
{
d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(NULL);
if (!d3d->dev)
return NULL;
dev = d3d->dev;
}
if (!d3d_restore_device(dev))
return NULL;
if (path)
hr = D3DXCreateTextureFromFileExA(dev,
@ -101,6 +109,9 @@ LPDIRECT3DVERTEXBUFFER d3d_vertex_buffer_new(LPDIRECT3DDEVICE dev,
{
HRESULT hr;
LPDIRECT3DVERTEXBUFFER buf;
if (!d3d_restore_device(dev))
return NULL;
#ifndef _XBOX
if (usage == 0)
{
@ -180,6 +191,8 @@ void d3d_set_stream_source(LPDIRECT3DDEVICE dev, unsigned stream_no,
LPDIRECT3DVERTEXBUFFER stream_vertbuf, unsigned offset_bytes,
unsigned stride)
{
if (!d3d_restore_device(dev))
return;
#if defined(HAVE_D3D8)
IDirect3DDevice8_SetStreamSource(dev, stream_no, stream_vertbuf, stride);
#elif defined(_XBOX360)
@ -193,6 +206,8 @@ void d3d_set_stream_source(LPDIRECT3DDEVICE dev, unsigned stream_no,
void d3d_set_sampler_address_u(LPDIRECT3DDEVICE dev,
unsigned sampler, unsigned value)
{
if (!d3d_restore_device(dev))
return;
#if defined(_XBOX1)
D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler);
D3D__TextureState[sampler][D3DTSS_ADDRESSU] = value;
@ -206,6 +221,8 @@ void d3d_set_sampler_address_u(LPDIRECT3DDEVICE dev,
void d3d_set_sampler_address_v(LPDIRECT3DDEVICE dev,
unsigned sampler, unsigned value)
{
if (!d3d_restore_device(dev))
return;
#if defined(_XBOX1)
D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler);
D3D__TextureState[sampler][D3DTSS_ADDRESSV] = value;
@ -219,6 +236,8 @@ void d3d_set_sampler_address_v(LPDIRECT3DDEVICE dev,
void d3d_set_sampler_minfilter(LPDIRECT3DDEVICE dev,
unsigned sampler, unsigned value)
{
if (!d3d_restore_device(dev))
return;
#if defined(_XBOX1)
D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler);
D3D__TextureState[sampler][D3DTSS_MINFILTER] = value;
@ -232,6 +251,8 @@ void d3d_set_sampler_minfilter(LPDIRECT3DDEVICE dev,
void d3d_set_sampler_magfilter(LPDIRECT3DDEVICE dev,
unsigned sampler, unsigned value)
{
if (!d3d_restore_device(dev))
return;
#if defined(_XBOX1)
D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler);
D3D__TextureState[sampler][D3DTSS_MAGFILTER] = value;
@ -245,6 +266,8 @@ void d3d_set_sampler_magfilter(LPDIRECT3DDEVICE dev,
void d3d_draw_primitive(LPDIRECT3DDEVICE dev,
D3DPRIMITIVETYPE type, unsigned start, unsigned count)
{
if (!d3d_restore_device(dev))
return;
#if defined(_XBOX1)
D3DDevice_DrawVertices(type, start, D3DVERTEXCOUNT(type, count));
#elif defined(_XBOX360)
@ -262,6 +285,8 @@ void d3d_clear(LPDIRECT3DDEVICE dev,
unsigned count, const D3DRECT *rects, unsigned flags,
D3DCOLOR color, float z, unsigned stencil)
{
if (!d3d_restore_device(dev))
return;
#if defined(_XBOX1)
D3DDevice_Clear(count, rects, flags, color, z, stencil);
#elif defined(_XBOX360)
@ -276,6 +301,8 @@ void d3d_lockrectangle_clear(LPDIRECT3DTEXTURE tex,
unsigned level, D3DLOCKED_RECT *lock_rect, RECT *rect,
unsigned rectangle_height, unsigned flags)
{
if (!d3d_restore_device(dev))
return;
#if defined(_XBOX)
D3DTexture_LockRect(tex, level, lock_rect, rect, flags);
memset(lock_rect->pBits, 0, rectangle_height * lock_rect->Pitch);
@ -290,7 +317,8 @@ void d3d_lockrectangle_clear(LPDIRECT3DTEXTURE tex,
void d3d_set_viewport(LPDIRECT3DDEVICE dev, D3DVIEWPORT *vp)
{
(void)dev;
if (!d3d_restore_device(dev))
return;
#if defined(_XBOX360)
D3DDevice_SetViewport(dev, vp);
#elif defined(_XBOX1)
@ -303,6 +331,8 @@ void d3d_set_viewport(LPDIRECT3DDEVICE dev, D3DVIEWPORT *vp)
void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler,
LPDIRECT3DTEXTURE tex)
{
if (!d3d_restore_device(dev))
return;
#if defined(_XBOX1)
D3DDevice_SetTexture(sampler, tex);
#elif defined(_XBOX360)
@ -321,6 +351,8 @@ void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler,
HRESULT d3d_set_vertex_shader(LPDIRECT3DDEVICE dev, unsigned index,
void *data)
{
if (!d3d_restore_device(dev))
return -1;
#if defined(_XBOX1)
return dev->SetVertexShader(index);
#elif defined(_XBOX360)
@ -338,6 +370,8 @@ void d3d_texture_blit(unsigned pixel_size,
LPDIRECT3DTEXTURE tex, D3DLOCKED_RECT *lr, const void *frame,
unsigned width, unsigned height, unsigned pitch)
{
if (!d3d_restore_device(dev))
return;
#ifdef _XBOX
D3DTexture_LockRect(tex, 0, lr, NULL, D3DLOCK_NOSYSLOCK);
#if defined(_XBOX360)
@ -376,6 +410,8 @@ void d3d_enable_blend_func(void *data)
if (!dev)
return;
if (!d3d_restore_device(dev))
return;
dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
@ -388,6 +424,8 @@ void d3d_enable_alpha_blend_texture_func(void *data)
if (!dev)
return;
if (!d3d_restore_device(dev))
return;
#ifndef _XBOX360
/* Also blend the texture with the set alpha value. */
@ -405,6 +443,8 @@ void d3d_frame_postprocess(void *data)
if (!dev)
return;
if (!d3d_restore_device(dev))
return;
dev->SetFlickerFilter(global->console.screen.flicker_filter_index);
dev->SetSoftDisplayFilter(global->console.softfilter_enable);
@ -417,6 +457,8 @@ void d3d_disable_blend_func(void *data)
if (!dev)
return;
if (!d3d_restore_device(dev))
return;
dev->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
}
@ -429,6 +471,8 @@ void d3d_set_vertex_declaration(void *data, void *vertex_data)
#endif
if (!dev)
return;
if (!d3d_restore_device(dev))
return;
#ifdef _XBOX1
d3d_set_vertex_shader(dev, D3DFVF_XYZ | D3DFVF_TEX1, NULL);
#elif defined(HAVE_D3D9)

View File

@ -17,10 +17,12 @@
#ifndef _D3D_WRAPPER_H
#define _D3D_WRAPPER_H
#include <boolean.h>
#include "../common/win32_common.h"
#include "d3d_defines.h"
void d3d_swap(void *data, LPDIRECT3DDEVICE dev);
bool d3d_swap(void *data, LPDIRECT3DDEVICE dev);
LPDIRECT3DVERTEXBUFFER d3d_vertex_buffer_new(LPDIRECT3DDEVICE dev,
unsigned length, unsigned usage, unsigned fvf,