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Cleanups in skeleton config.
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ssnes.cfg
136
ssnes.cfg
@ -1,4 +1,4 @@
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## Config file for SSNES
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## Skeleton config file for SSNES
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# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
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# This will be overridden by explicit command line options.
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@ -138,7 +138,7 @@
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# audio_latency = 64
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### Input
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#### Input
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# Input driver. Depending on video driver, it might force a different input driver.
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# input_driver = sdl
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@ -169,67 +169,36 @@
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# input_player4_joypad_index = 3
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# input_player5_joypad_index = 4
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# Joypad buttons. Figure these out by looking at jstest /dev/input/js0 output, or use ssnes-joyconfig.
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# Joypad buttons.
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# Figure these out by using SSNES-Phoenix or ssnes-joyconfig.
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# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
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# E.g. "h0up"
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# input_player1_a_btn = 1
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# input_player1_b_btn = 0
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# input_player1_y_btn = 2
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# input_player1_x_btn = 3
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# input_player1_start_btn = 7
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# input_player1_select_btn = 6
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# input_player1_l_btn = 4
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# input_player1_r_btn = 5
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# input_player1_left_btn = 11
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# input_player1_right_btn = 12
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# input_player1_up_btn = 13
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# input_player1_down_btn = 14
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# input_player1_a_btn =
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# input_player1_b_btn =
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# input_player1_y_btn =
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# input_player1_x_btn =
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# input_player1_start_btn =
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# input_player1_select_btn =
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# input_player1_l_btn =
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# input_player1_r_btn =
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# input_player1_left_btn =
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# input_player1_right_btn =
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# input_player1_up_btn =
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# input_player1_down_btn =
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# Axis for SNES DPAD.
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# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
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# Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
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# input_player1_left_axis = -0
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# input_player1_right_axis = +0
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# input_player1_up_axis = +1
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# input_player1_down_axis = -1
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# input_player1_left_axis =
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# input_player1_right_axis =
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# input_player1_up_axis =
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# input_player1_down_axis =
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# Same stuff, just for player two.
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# input_player2_a =
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# input_player2_b =
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# input_player2_y =
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# input_player2_x =
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# input_player2_start =
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# input_player2_select =
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# input_player2_l =
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# input_player2_r =
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# input_player2_left =
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# input_player2_right =
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# input_player2_up =
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# input_player2_down =
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# input_player2_a_btn = 1
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# input_player2_b_btn = 0
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# input_player2_y_btn = 2
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# input_player2_x_btn = 3
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# input_player2_start_btn = 7
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# input_player2_select_btn = 6
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# input_player2_l_btn = 4
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# input_player2_r_btn = 5
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# input_player2_left_btn = 11
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# input_player2_right_btn = 12
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# input_player2_up_btn = 13
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# input_player2_down_btn = 14
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# input_player2_left_axis = -0
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# input_player2_right_axis = +0
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# input_player2_up_axis = -1
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# input_player2_down_axis = +1
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# This goes all the way to player 5, but again omitted for clarity.
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# This goes all the way to player 5 (*_player2_*, *_player3_*, etc), but omitted for clarity.
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# Toggles fullscreen.
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# input_toggle_fullscreen = f
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# Saves state.
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# input_save_state = f2
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# Loads state.
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@ -258,17 +227,6 @@
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# input_shader_next = m
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# input_shader_prev = n
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# Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
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# Do note that rewinding will only work properly when using bSNES libsnes core atm.
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# rewind_enable = false
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# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
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# The buffer should be approx. 20MB per minute of buffer time.
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# rewind_buffer_size = 20
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# Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
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# rewind_granularity = 1
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# Hold button down to rewind. Rewinding must be enabled.
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# input_rewind = r
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@ -287,25 +245,6 @@
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# Configures DSP plugin
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# input_dsp_config = c
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# Pause gameplay when window focus is lost.
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# pause_nonactive = true
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# Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
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# The interval is measured in seconds. A value of 0 disables autosave.
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# autosave_interval =
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# When being client over netplay, use keybinds for player 1.
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# netplay_client_swap_input = false
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# Path to XML cheat database (as used by bSNES).
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# cheat_database_path =
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# Path to XML cheat config, a file which keeps track of which
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# cheat settings are used for individual games.
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# If the file does not exist, it will be created.
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# cheat_settings_path =
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# Cheats.
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# input_cheat_index_plus = y
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# input_cheat_index_minus = t
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@ -320,6 +259,37 @@
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# Netplay flip players.
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# input_netplay_flip_players = i
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#### Misc
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# Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
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# Do note that rewinding will only work properly when using bSNES libsnes core atm.
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# rewind_enable = false
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# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
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# The buffer should be approx. 20MB per minute of buffer time.
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# rewind_buffer_size = 20
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# Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
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# rewind_granularity = 1
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# Pause gameplay when window focus is lost.
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# pause_nonactive = true
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# Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
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# The interval is measured in seconds. A value of 0 disables autosave.
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# autosave_interval =
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# When being client over netplay, use keybinds for player 1.
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# netplay_client_swap_input = false
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# Path to XML cheat database (as used by bSNES).
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# cheat_database_path =
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# Path to XML cheat config, a file which keeps track of which
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# cheat settings are used for individual games.
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# If the file does not exist, it will be created.
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# cheat_settings_path =
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# Directory to dump screenshots to.
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# screenshot_directory =
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