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(MSVC 2010) Change project version to v11 ) - include D3D driver
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@ -28,7 +28,6 @@
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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@ -41,7 +40,6 @@
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v110</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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@ -92,7 +90,7 @@
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_CONFIGFILE;HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;PACKAGE_VERSION="0.9.8-beta2";_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;HAVE_WIN32_D3D9;_DEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_CONFIGFILE;HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;PACKAGE_VERSION="0.9.8-beta2";_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<CompileAs>CompileAsCpp</CompileAs>
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@ -128,7 +126,7 @@
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_CONFIGFILE;HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;PACKAGE_VERSION="0.9.8-beta2";_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;HAVE_WIN32_D3D9;NDEBUG;_WINDOWS;%(PreprocessorDefinitions);HAVE_CONFIGFILE;HAVE_SCREENSHOTS;HAVE_BSV_MOVIE;HAVE_DINPUT;HAVE_XAUDIO;HAVE_DSOUND;HAVE_OPENGL;HAVE_DYLIB;HAVE_NETPLAY;HAVE_NETWORK_CMD;HAVE_COMMAND;HAVE_STDIN_CMD;HAVE_THREADS;HAVE_DYNAMIC;PACKAGE_VERSION="0.9.8-beta2";_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(MSBuildProjectDirectory);$(MSBuildProjectDirectory)\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<CompileAs>CompileAsCpp</CompileAs>
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@ -183,6 +181,8 @@
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</ClCompile>
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<ClCompile Include="..\..\autosave.c">
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</ClCompile>
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<ClCompile Include="..\..\gfx\d3d9\d3d9.cpp" />
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<ClCompile Include="..\..\gfx\d3d9\render_chain.cpp" />
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<ClCompile Include="..\..\gfx\fonts\freetype.c">
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</ClCompile>
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<ClCompile Include="..\..\performance.c">
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@ -40,6 +40,9 @@
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<Filter Include="Source Files\gfx\fonts">
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<UniqueIdentifier>{eaaf6f28-b845-41f3-8211-e069a1ac1063}</UniqueIdentifier>
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</Filter>
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<Filter Include="Source Files\gfx\d3d9">
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<UniqueIdentifier>{ae4f70af-fc87-4c8d-84a5-b2c4cd57e722}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\autosave.c">
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@ -177,6 +180,12 @@
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<ClCompile Include="..\..\gfx\fonts\freetype.c">
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<Filter>Source Files\gfx\fonts</Filter>
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</ClCompile>
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<ClCompile Include="..\..\gfx\d3d9\d3d9.cpp">
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<Filter>Source Files\gfx\d3d9</Filter>
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</ClCompile>
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<ClCompile Include="..\..\gfx\d3d9\render_chain.cpp">
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<Filter>Source Files\gfx\d3d9</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="resource.h">
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