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Add PLATFORM_NAME strings to file_ext.h
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14
file_ext.h
14
file_ext.h
@ -29,19 +29,33 @@
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#if defined(__CELLOS_LV2__)
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#define EXT_EXECUTABLES "self|SELF|bin|BIN"
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#define SALAMANDER_FILE "EBOOT.BIN"
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#define PLATFORM_NAME "ps3"
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#define DEFAULT_EXE_EXT ".SELF"
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#elif defined(_XBOX1)
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#define EXT_EXECUTABLES "xbe|XBE"
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#define SALAMANDER_FILE "default.xbe"
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#define DEFAULT_EXE_EXT ".xbe"
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#define PLATFORM_NAME "xdk1"
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#elif defined(_XBOX360)
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#define EXT_EXECUTABLES "xex|XEX"
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#define SALAMANDER_FILE "default.xex"
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#define DEFAULT_EXE_EXT ".xex"
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#define PLATFORM_NAME "xdk360"
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#elif defined(GEKKO)
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#define EXT_EXECUTABLES "dol|DOL"
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#define SALAMANDER_FILE "boot.dol"
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#define DEFAULT_EXE_EXT ".dol"
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#ifdef HW_RVL
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#define PLATFORM_NAME "wii"
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#else
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#define PLATFORM_NAME "ngc"
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#endif
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#elif defined(ANDROID)
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#define PLATFORM_NAME "android"
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#elif defined(IOS)
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#define PLATFORM_NAME "ios"
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#elif defined(__QNX__)
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#define PLATFORM_NAME "qnx"
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#elif defined(EMSCRIPTEN)
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#define EXT_EXECUTABLES ""
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#endif
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