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(360) Implemented auto aspect ratio
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@ -432,6 +432,8 @@ begin_loop:
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input_xdk360.poll(NULL);
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rarch_set_auto_viewport(g_extern.frame_cache.width, g_extern.frame_cache.height);
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do{
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repeat = rarch_main_iterate();
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}while(repeat && !g_console.frame_advance_enable);
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@ -367,6 +367,9 @@ static void xdk360_set_aspect_ratio(void * data, uint32_t aspectratio_index)
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{
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(void)data;
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if(g_console.aspect_ratio_index == ASPECT_RATIO_AUTO)
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rarch_set_auto_viewport(g_extern.frame_cache.width, g_extern.frame_cache.height);
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g_settings.video.aspect_ratio = aspectratio_lut[g_console.aspect_ratio_index].value;
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g_settings.video.force_aspect = false;
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set_viewport(false);
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@ -486,12 +486,15 @@ struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END] = {
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{ "19:14", 1.3571f },
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{ "30:17", 1.7647f },
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{ "32:9", 3.5555f },
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{ "Auto", 0.0f },
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{ "Auto", 1.0f },
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{ "Custom", 0.0f }
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};
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void rarch_set_auto_viewport(unsigned width, unsigned height)
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{
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if(width == 0 || height == 0)
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return;
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unsigned aspect_x, aspect_y, len, highest, i;
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len = width < height ? width : height;
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@ -557,9 +557,6 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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GLfloat yamt = (GLfloat)height / gl->tex_h;
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set_texture_coords(gl->tex_coords, xamt, yamt);
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if(g_console.aspect_ratio_index == ASPECT_RATIO_AUTO )
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rarch_set_auto_viewport(width, height);
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}
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else if (width != gl->last_width[(gl->tex_index - 1) & TEXTURES_MASK] || height != gl->last_height[(gl->tex_index - 1) & TEXTURES_MASK])
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{
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