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Hook up bind_mode inside menu_input_key_bind_set_mode
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@ -681,6 +681,17 @@ int menu_input_key_bind_set_mode(void *data,
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if (menu_input_key_bind_set_mode_common(setting, type) == -1)
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return -1;
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switch (settings->input.bind_mode)
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{
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case 0:
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break;
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case 1:
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joypad_pressed = false;
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break;
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case 2:
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joypad_pressed = true;
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break;
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}
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if (joypad_pressed)
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{
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