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Should fix build on Pi.
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gfx/gl.c
2
gfx/gl.c
@ -1114,7 +1114,7 @@ static void gl_init_textures(void *data, const video_info_t *video)
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#if defined(HAVE_EGL) && defined(HAVE_OPENGLES2)
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// Use regular textures if we use HW render.
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gl->egl_images = !gl->hw_render_use && check_eglimage_proc() &&
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gl->ctx_context->init_egl_image_buffer && context_init_egl_image_buffer_func(gl, video);
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gl->ctx_driver->init_egl_image_buffer && context_init_egl_image_buffer_func(gl, video);
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#else
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(void)video;
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#endif
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