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(XDK1) Build fix
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@ -173,9 +173,11 @@ static void xdk_d3d_free(void *data)
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d3d->font_ctx->deinit(d3d);
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d3d->font_ctx->deinit(d3d);
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#ifdef HAVE_HLSL
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if (d3d->shader)
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if (d3d->shader)
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d3d->shader->deinit();
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d3d->shader->deinit();
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d3d->shader = NULL;
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d3d->shader = NULL;
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#endif
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d3d->ctx_driver->destroy();
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d3d->ctx_driver->destroy();
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@ -256,8 +258,10 @@ static void xdk_d3d_set_viewport(bool force_full)
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vp.MaxZ = m_zFar;
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vp.MaxZ = m_zFar;
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d3dr->SetViewport(&vp);
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d3dr->SetViewport(&vp);
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#ifdef HAVE_HLSL
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if (d3d->shader)
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if (d3d->shader)
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d3d->shader->set_mvp(NULL);
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d3d->shader->set_mvp(NULL);
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#endif
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#ifdef _XBOX1
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#ifdef _XBOX1
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font_x = vp.X;
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font_x = vp.X;
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