(360) Fleshed out video driver some more

This commit is contained in:
TwinAphex51224 2012-01-07 14:13:23 +01:00
parent f2a152f7c9
commit da26925118

View File

@ -81,6 +81,8 @@ typedef struct gl
IDirect3DVertexShader9 *pVertexShader;
IDirect3DPixelShader9* pPixelShader;
IDirect3DVertexDeclaration9* pVertexDecl;
IDirect3DVertexBuffer9* vertex_buf;
LPDIRECT3DTEXTURE9 lpTexture;
XMMATRIX matWVP;
unsigned frame_count;
} gl_t;
@ -125,6 +127,20 @@ static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **i
ID3DXBuffer* pShaderCode = NULL;
ID3DXBuffer* pErrorMsg = NULL;
/* Create texture to render into */
if( FAILED( gl->xdk360_render_device->CreateTexture( 512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5,
0, &gl->lpTexture, NULL ) ) )
{
exit(1);
}
/* Create vertex buffer */
if( FAILED( gl->xdk360_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats), 0,
0, 0, &gl->vertex_buf, NULL)))
{
exit(1);
}
/* Compile vertex shader */
HRESULT hr = D3DXCompileShader(g_strVertexShaderProgram, ( UINT )strlen(g_strVertexShaderProgram),
NULL, NULL, "main", "vs_2_0", 0, &pShaderCode, &pErrorMsg, NULL);
@ -159,20 +175,6 @@ static void *xdk360_gfx_init(const video_info_t *video, const input_driver_t **i
pShaderCode->Release();
pShaderCode = NULL;
/* Structure to hold vertex data.*/
struct COLORVERTEX
{
FLOAT Position[3];
DWORD Color;
};
COLORVERTEX Vertices[3] =
{
{ -1.0f, -1.0f, 0.0f, 0x00FF0000 },
{ 0.0f, 1.0f, 0.0f, 0x0000FF00 },
{ 1.0f, -1.0f, 0.0f, 0x000000FF }
};
/* Define the vertex elements.*/
static const D3DVERTEXELEMENT9 VertexElements[3] =
{
@ -219,6 +221,21 @@ static bool xdk360_gfx_frame(void *data, const void *frame, unsigned width, unsi
vid->xdk360_render_device->Clear( 0L, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL,
0xff000000, 1.0f, 0L );
vid->xdk360_render_device->SetStreamSource(0, vid->vertex_buf, 0, sizeof(DrawVerticeFormats));
D3DLOCKED_RECT d3dlr;
if (SUCCEEDED(vid->lpTexture->LockRect(0, &d3dlr, nullptr, D3DLOCK_NOSYSLOCK)))
{
for (unsigned y = 0; y < height; y++)
{
const uint8_t *in = (const uint8_t*)(frame) + y * pitch;
uint8_t *out = (uint8_t*)(d3dlr.pBits) + y * d3dlr.Pitch;
memcpy(out, in, width * sizeof(uint16_t));
}
vid->lpTexture->UnlockRect(0);
}
/* Set shaders. */
vid->xdk360_render_device->SetVertexShader( vid->pVertexShader );
vid->xdk360_render_device->SetPixelShader( vid->pPixelShader );
@ -229,6 +246,8 @@ static bool xdk360_gfx_frame(void *data, const void *frame, unsigned width, unsi
// Set the vertex declaration.
vid->xdk360_render_device->SetVertexDeclaration( vid->pVertexDecl );
vid->xdk360_render_device->SetStreamSource(0, vid->vertex_buf, 0, sizeof(DrawVerticeFormats));
// Draw
vid->xdk360_render_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2 );