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Slightly changing how catch-up works to avoid spamming the console
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1141825605
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@ -344,8 +344,6 @@ process:
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*/
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void netplay_sync_post_frame(netplay_t *netplay)
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{
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int catch_up_ct;
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netplay->self_ptr = NEXT_PTR(netplay->self_ptr);
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netplay->self_frame_count++;
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@ -355,7 +353,13 @@ void netplay_sync_post_frame(netplay_t *netplay)
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{
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netplay->other_frame_count = netplay->self_frame_count;
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netplay->other_ptr = netplay->self_ptr;
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netplay->catch_up = false;
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/* FIXME: Duplication */
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if (netplay->catch_up)
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{
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netplay->catch_up = false;
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input_driver_unset_nonblock_state();
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driver_ctl(RARCH_DRIVER_CTL_SET_NONBLOCK_STATE, NULL);
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}
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return;
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}
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@ -480,22 +484,27 @@ void netplay_sync_post_frame(netplay_t *netplay)
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}
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/* If we're behind, try to catch up */
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/* FIXME: Any use in interacting with the real fast forwarding? */
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if (netplay->catch_up)
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catch_up_ct = 0;
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else
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catch_up_ct = 2;
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if (netplay->self_frame_count < netplay->unread_frame_count - catch_up_ct)
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{
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netplay->catch_up = true;
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input_driver_set_nonblock_state();
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/* Are we caught up? */
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if (netplay->self_frame_count >= netplay->unread_frame_count)
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{
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netplay->catch_up = false;
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input_driver_unset_nonblock_state();
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driver_ctl(RARCH_DRIVER_CTL_SET_NONBLOCK_STATE, NULL);
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}
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}
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else
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{
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netplay->catch_up = false;
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input_driver_unset_nonblock_state();
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/* Are we falling behind? */
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if (netplay->self_frame_count < netplay->unread_frame_count - 2)
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{
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netplay->catch_up = true;
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input_driver_set_nonblock_state();
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driver_ctl(RARCH_DRIVER_CTL_SET_NONBLOCK_STATE, NULL);
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}
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}
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driver_ctl(RARCH_DRIVER_CTL_SET_NONBLOCK_STATE, NULL);
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/* If we're supposed to stall, rewind (we shouldn't get this far if we're
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* stalled, so this is a last resort) */
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