(PS3) No warnings when compiling griffin.c now

This commit is contained in:
Twinaphex 2012-03-29 02:07:05 +02:00
parent 5553774f6f
commit dc1616b7ce

View File

@ -486,8 +486,8 @@ static bool load_shader_params(unsigned i, config_file_t *conf)
}
char attr_name_buf[64];
float fattr;
int iattr;
float fattr = 0.0f;
int iattr = 0;
struct gl_fbo_scale *scale = &cg_scale[i + 1]; // Shader 0 is passthrough shader. Start at 1.
scale->valid = true;
@ -583,7 +583,7 @@ end:
static bool load_shader(const char *dir_path, unsigned i, config_file_t *conf)
{
char *shader_path;
char *shader_path = NULL;
char attr_buf[64];
char path_buf[PATH_MAX];
@ -820,10 +820,10 @@ static bool load_imports(const char *dir_path, config_file_t *conf)
goto end;
}
unsigned bitmask;
unsigned bitmask = 0;
if (!config_get_hex(conf, mask_buf, &bitmask))
bitmask = 0;
unsigned bitequal;
unsigned bitequal = 0;
if (!config_get_hex(conf, equal_buf, &bitequal))
bitequal = 0;
@ -864,7 +864,7 @@ static bool load_preset(const char *path)
if (!load_stock())
return false;
int shaders;
int shaders = 0;
// Basedir.
char dir_path[PATH_MAX];
char *ptr = NULL;
@ -907,7 +907,7 @@ static bool load_preset(const char *path)
// Check filter params.
for (int i = 0; i < shaders; i++)
{
bool smooth;
bool smooth = false;
char filter_name_buf[64];
print_buf(filter_name_buf, "filter_linear%u", i);
if (config_get_bool(conf, filter_name_buf, &smooth))
@ -1345,7 +1345,7 @@ static void gl_create_fbo_textures(gl_t *gl)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
GLuint filter_type = base_filt;
bool smooth;
bool smooth = false;
if (gl_shader_filter_type(i + 2, &smooth))
filter_type = smooth ? GL_LINEAR : GL_NEAREST;
@ -2056,7 +2056,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
gl_cg_use(1);
set_viewport(gl, gl->win_width, gl->win_height, false);
bool force_smooth;
bool force_smooth = false;
if (gl_shader_filter_type(1, &force_smooth))
gl->tex_filter = force_smooth ? GL_LINEAR : GL_NEAREST;
else