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Should save audio DSP filter index now on non-HAVE_DYLIB targets
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@ -804,11 +804,14 @@ bool config_load_file(const char *path, bool set_defaults)
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CONFIG_GET_FLOAT(video.msg_pos_y, "video_message_pos_y");
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CONFIG_GET_INT(video.rotation, "video_rotation");
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#if defined(HAVE_FILTERS_BUILTIN) && !defined(__CELLOS_LV2__)
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#if defined(HAVE_FILTERS_BUILTIN)
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#ifndef __CELLOS_LV2__
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/* TODO - fix loading a softfilter from the start later on PS3
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* some kind of bug in gcmgl that happens right at initialization -
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* setting the filter later doesn't cause a problem meanwhile */
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CONFIG_GET_INT(video.filter_idx, "filter_index");
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#endif
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CONFIG_GET_INT(audio.filter_idx, "audio_filter_index");
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#endif
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#ifdef RARCH_CONSOLE
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/* TODO - will be refactored later to make it more clean - it's more
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@ -1289,6 +1292,7 @@ bool config_save_file(const char *path)
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config_set_bool(conf, "rewind_enable", g_settings.rewind_enable);
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#ifdef HAVE_FILTERS_BUILTIN
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config_set_int(conf, "filter_index", g_settings.video.filter_idx);
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config_set_int(conf, "audio_filter_index", g_settings.audio.filter_idx);
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#endif
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config_set_int(conf, "rewind_granularity", g_settings.rewind_granularity);
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config_set_path(conf, "video_shader", g_settings.video.shader_path);
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