mirror of
https://github.com/CTCaer/RetroArch.git
synced 2025-01-19 01:12:33 +00:00
(Wii) Some work on Wii port - included szlib.c - moved input-related
function over to input_luts.c
This commit is contained in:
parent
36885e35d7
commit
dd9f4be2aa
@ -541,6 +541,9 @@ int main(int argc, char *argv[])
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xdk360_video_init();
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xdk360_input_init();
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ssnes_input_set_default_keybind_names_for_emulator();
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menu_init();
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begin_loop:
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10
Makefile.wii
10
Makefile.wii
@ -7,9 +7,9 @@
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DEBUG = 0
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CC = powerpc-eabi-gcc
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CXX = powerpc-eabi-g++
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LD = powerpc-eabi-ld
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CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc
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CXX = $(DEVKITPPC)/bin/powerpc-eabi-g++
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LD = $(DEVKITPPC)/bin/powerpc-eabi-ld
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DOL_TARGET := ssnes.dol
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ELF_TARGET := ssnes.elf
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@ -23,7 +23,7 @@ CXXFLAGS += -Wall -std=gnu99 $(MACHDEP) $(INCLUDE)
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LDFLAGS := $(MACHDEP)
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LIBS := -lfat -lsnes -lwiiuse -logc -lbte -lfreetype
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OBJ = wii/main.o fifo_buffer.o ssnes.o driver.o gfx/fonts.o file.o settings.o message.o rewind.o movie.o ups.o bps.o strl.o screenshot.o audio/hermite.o dynamic.o audio/utils.o conf/config_file.o wii/audio.o wii/input.o wii/video.o console/sgui.o console/list.o console/font.bmpobj
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OBJ = wii/main.o fifo_buffer.o ssnes.o driver.o gfx/fonts.o file.o settings.o message.o rewind.o movie.o ups.o bps.o strl.o screenshot.o audio/hermite.o dynamic.o audio/utils.o conf/config_file.o wii/audio.o wii/input.o wii/video.o console/sgui.o console/list.o console/font.bmpobj console/main_wrap.o console/console_ext.o console/szlib/szlib.o
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CFLAGS += -std=gnu99 -DSSNES_CONSOLE -DHAVE_CONFIGFILE=1 -DHAVE_GETOPT_LONG -DHAVE_FREETYPE -DPACKAGE_VERSION=\"0.9.5\" -Dmain=ssnes_main -Wno-char-subscripts
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@ -38,7 +38,7 @@ endif
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all: $(DOL_TARGET)
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%.dol: %.elf
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elf2dol $< $@
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$(DEVKITPPC)/bin/elf2dol $< $@
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$(ELF_TARGET): $(OBJ)
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$(CXX) -o $@ $(LDFLAGS) $(LIBDIRS) $(OBJ) $(LIBS)
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@ -20,7 +20,6 @@
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#include "../boolean.h"
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#include "../strl.h"
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#include "../libsnes.hpp"
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#include "../input/input_luts.h"
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#include "../general.h"
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#include <string.h>
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#include <ctype.h>
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@ -77,30 +76,6 @@ void ssnes_console_name_from_id(char *name, size_t size)
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}
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}
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void ssnes_console_set_default_keybind_names_for_emulator(void)
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{
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const char *id = snes_library_id();
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// Genesis Plus GX/Next
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if (strstr(id, "Genesis Plus GX"))
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{
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_B],
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"B button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_B]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_A],
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"C button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_A]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_X],
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"Y button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_X]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_Y],
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"A button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_Y]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_L],
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"X button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_L]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_R],
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"Z button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_R]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_SELECT],
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"Mode button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_SELECT]));
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}
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}
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#ifdef HAVE_ZLIB
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static int ssnes_extract_currentfile_in_zip(unzFile uf)
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{
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@ -29,10 +29,6 @@ const char *ssnes_console_get_rom_ext(void);
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// Transforms a library id to a name suitable as a pathname.
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void ssnes_console_name_from_id(char *name, size_t size);
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// Sets custom default keybind names (some systems emulated by the emulator
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// will need different keybind names for buttons, etc.)
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void ssnes_console_set_default_keybind_names_for_emulator(void);
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#ifdef HAVE_ZLIB
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int ssnes_extract_zipfile(const char *zip_path);
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#endif
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@ -23,7 +23,9 @@
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#endif
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#include <stddef.h>
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#include <string.h>
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#include "input_luts.h"
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#include "../strl.h"
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uint64_t ssnes_default_keybind_lut[SSNES_FIRST_META_KEY];
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@ -238,3 +240,26 @@ const char *ssnes_input_find_platform_key_label(uint64_t joykey)
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return "Unknown";
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}
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void ssnes_input_set_default_keybind_names_for_emulator(void)
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{
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const char *id = snes_library_id();
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// Genesis Plus GX/Next
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if (strstr(id, "Genesis Plus GX"))
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{
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_B],
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"B button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_B]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_A],
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"C button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_A]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_X],
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"Y button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_X]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_Y],
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"A button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_Y]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_L],
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"X button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_L]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_R],
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"Z button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_R]));
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strlcpy(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_SELECT],
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"Mode button", sizeof(ssnes_default_libsnes_keybind_name_lut[SNES_DEVICE_ID_JOYPAD_SELECT]));
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}
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}
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@ -114,5 +114,9 @@ const char *ssnes_input_find_platform_key_label(uint64_t joykey);
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uint64_t ssnes_input_find_previous_platform_key(uint64_t joykey);
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uint64_t ssnes_input_find_next_platform_key(uint64_t joykey);
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// Sets custom default keybind names (some systems emulated by the emulator
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// will need different keybind names for buttons, etc.)
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void ssnes_input_set_default_keybind_names_for_emulator(void);
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#endif
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@ -596,7 +596,7 @@ int main(int argc, char *argv[])
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ps3_input_init();
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oskutil_init(&g_console.oskutil_handle, 0);
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ssnes_console_set_default_keybind_names_for_emulator();
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ssnes_input_set_default_keybind_names_for_emulator();
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menu_init();
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