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Fix Win32 build.
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8
gfx/gl.c
8
gfx/gl.c
@ -133,10 +133,10 @@ static bool load_fbo_proc(void) { return true; }
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PFNGLCLIENTACTIVETEXTUREPROC pglClientActiveTexture;
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PFNGLACTIVETEXTUREPROC pglActiveTexture;
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static PFNGLBINDBUFFERPROC pglBindBuffer;
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static PFNGLBUFFERSUBDATA pglBufferSubData;
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static PFNGLBUFFERDATA pglBufferData;
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static PFNGLMAPBUFFER pglMapBuffer;
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static PFNGLUNMAPBUFFER pglUnmapBuffer;
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static PFNGLBUFFERSUBDATAPROC pglBufferSubData;
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static PFNGLBUFFERDATAPROC pglBufferData;
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static PFNGLMAPBUFFERPROC pglMapBuffer;
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static PFNGLUNMAPBUFFERPROC pglUnmapBuffer;
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static inline bool load_gl_proc_win32(void)
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{
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LOAD_SYM(glClientActiveTexture);
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