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(PSP) Keybinds from RGUI should work in-game now
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@ -318,7 +318,7 @@ static void* psp_input_initialize(void)
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static bool psp_input_key_pressed(void *data, int key)
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{
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return (g_extern.lifecycle_state & (1ULL << key));
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return (g_extern.lifecycle_state & (1ULL << key)) || input_joypad_pressed(&psp_joypad, 0, g_settings.input.binds[0], key);
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}
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static uint64_t psp_input_get_capabilities(void *data)
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