Refactor out some redundancies.

This commit is contained in:
Themaister 2013-01-10 11:05:55 +01:00
parent f3da29706c
commit dec73e17ef

View File

@ -71,14 +71,16 @@ DEFINE_IID_X(IXAudio2, 8bcf1f58, 9fe7, 4583, 8a, c6, e2, ad, c4, 65, c8, bb);
#endif
#define XAUDIO2_COMMIT_NOW 0
#define XAUDIO2_DEFAULT_CHANNELS 0
#define XAUDIO2_DEFAULT_SAMPLERATE 0
#ifdef _XBOX
#define XAUDIO2_DEFAULT_FREQ_RATIO 2.0f
#else
#define XAUDIO2_DEFAULT_FREQ_RATIO 4.0f
#endif
#define XAUDIO2_COMMIT_NOW 0
#define XAUDIO2_DEFAULT_CHANNELS 0
#define XAUDIO2_DEFAULT_SAMPLERATE 0
#define XAUDIO2_DEBUG_ENGINE 0x0001
#define XAUDIO2_VOICE_NOSRC 0x0004
@ -167,70 +169,6 @@ DECLARE_INTERFACE(IXAudio2VoiceCallback)
STDMETHOD_(void, OnVoiceError) (THIS_ void *pBufferContext, HRESULT Error) PURE;
};
#ifdef _XBOX
DECLARE_INTERFACE(IXAudio2Voice)
{
#define Declare_IXAudio2Voice_Methods() \
STDMETHOD_(void, GetVoiceDetails) (THIS_ XAUDIO2_VOICE_DETAILS* pVoiceDetails) PURE; \
STDMETHOD(SetOutputVoices) (THIS_ __in_opt const XAUDIO2_VOICE_SENDS* pSendList) PURE; \
\
STDMETHOD(SetEffectChain) (THIS_ __in_opt const XAUDIO2_EFFECT_CHAIN* pEffectChain) PURE; \
\
STDMETHOD(EnableEffect) (THIS_ UINT32 EffectIndex, \
UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
\
STDMETHOD(DisableEffect) (THIS_ UINT32 EffectIndex, \
UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
\
STDMETHOD_(void, GetEffectState) (THIS_ UINT32 EffectIndex, __out BOOL* pEnabled) PURE; \
\
STDMETHOD(SetEffectParameters) (THIS_ UINT32 EffectIndex, \
__in_bcount(ParametersByteSize) const void* pParameters, \
UINT32 ParametersByteSize, \
UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
\
STDMETHOD(GetEffectParameters) (THIS_ UINT32 EffectIndex, \
__out_bcount(ParametersByteSize) void* pParameters, \
UINT32 ParametersByteSize) PURE; \
\
STDMETHOD(SetFilterParameters) (THIS_ __in const XAUDIO2_FILTER_PARAMETERS* pParameters, \
UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
\
STDMETHOD_(void, GetFilterParameters) (THIS_ __out XAUDIO2_FILTER_PARAMETERS* pParameters) PURE; \
\
STDMETHOD(SetOutputFilterParameters) (THIS_ __in_opt IXAudio2Voice* pDestinationVoice, \
__in const XAUDIO2_FILTER_PARAMETERS* pParameters, \
UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
\
STDMETHOD_(void, GetOutputFilterParameters) (THIS_ __in_opt IXAudio2Voice* pDestinationVoice, \
__out XAUDIO2_FILTER_PARAMETERS* pParameters) PURE; \
\
STDMETHOD(SetVolume) (THIS_ float Volume, \
UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
\
STDMETHOD_(void, GetVolume) (THIS_ __out float* pVolume) PURE; \
\
STDMETHOD(SetChannelVolumes) (THIS_ UINT32 Channels, __in_ecount(Channels) const float* pVolumes, \
UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
\
STDMETHOD_(void, GetChannelVolumes) (THIS_ UINT32 Channels, __out_ecount(Channels) float* pVolumes) PURE; \
\
STDMETHOD(SetOutputMatrix) (THIS_ IXAudio2Voice* pDestinationVoice, \
UINT32 SourceChannels, UINT32 DestinationChannels, \
const float* pLevelMatrix, \
UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \
\
STDMETHOD_(void, GetOutputMatrix) (THIS_ IXAudio2Voice* pDestinationVoice, \
UINT32 SourceChannels, UINT32 DestinationChannels, \
float* pLevelMatrix) PURE; \
\
STDMETHOD_(void, DestroyVoice) (THIS) PURE
Declare_IXAudio2Voice_Methods();
};
#else
DECLARE_INTERFACE(IXAudio2Voice)
{
#define Declare_IXAudio2Voice_Methods() \
@ -269,8 +207,6 @@ DECLARE_INTERFACE(IXAudio2Voice)
Declare_IXAudio2Voice_Methods();
};
#endif
DECLARE_INTERFACE_(IXAudio2MasteringVoice, IXAudio2Voice)
{
Declare_IXAudio2Voice_Methods();
@ -328,22 +264,6 @@ DECLARE_INTERFACE_(IXAudio2, IUnknown)
void *pReserved X2DEFAULT(NULL)) PURE;
};
#ifdef _XBOX
#define IXAudio2SourceVoice_SubmitSourceBuffer(handle, a, b) handle->SubmitSourceBuffer(a, b)
#define IXAudio2SourceVoice_Stop(handle, a, b) handle->Stop(a, b)
#define IXAudio2SourceVoice_DestroyVoice(handle) handle->DestroyVoice()
#define IXAudio2MasteringVoice_DestroyVoice(handle) handle->DestroyVoice()
#define IXAudio2_Release(handle) handle->Release()
#define IXAudio2_CreateSourceVoice(handle, a, b, c, d, e, f, g) handle->CreateSourceVoice(a, b, c, d, e, f, g)
#define IXAudio2_CreateMasteringVoice(handle, a, b, c, d, e, f) handle->CreateMasteringVoice(a, b, c, d, e, f)
#define IXAudio2SourceVoice_Start(handle, a, b) handle->Start(a, b)
STDAPI XAudio2Create(__deref_out IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0),
XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR));
#else
// C hooks.
#define IXAudio2_Initialize(THIS, ...) (THIS)->lpVtbl->Initialize(THIS, __VA_ARGS__)
#define IXAudio2_Release(THIS) (THIS)->lpVtbl->Release(THIS)
@ -358,6 +278,13 @@ STDAPI XAudio2Create(__deref_out IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0)
#define IXAudio2SourceVoice_DestroyVoice(THIS) (THIS)->lpVtbl->DestroyVoice(THIS)
#define IXAudio2MasteringVoice_DestroyVoice(THIS) (THIS)->lpVtbl->DestroyVoice(THIS)
#ifdef _XBOX
STDAPI XAudio2Create(__deref_out IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0),
XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR));
#else
static inline HRESULT XAudio2Create(IXAudio2 **ppXAudio2, UINT32 flags, XAUDIO2_PROCESSOR proc)
{
(void)flags;