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Use global vertexes_flipped.
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@ -237,13 +237,6 @@ static void gfx_ctx_rmenu_frame(void *data)
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{
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gl_t *gl = (gl_t*)data;
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const GLfloat vertexes_flipped[] = {
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0, 1,
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1, 1,
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0, 0,
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1, 0
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};
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gl_cg_use(RARCH_CG_MENU_SHADER_INDEX);
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gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
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@ -267,13 +260,6 @@ static void gfx_ctx_rmenu_frame(void *data)
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{
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gl_t *gl = (gl_t*)data;
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const GLfloat vertexes_flipped[] = {
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0, 1,
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1, 1,
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0, 0,
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1, 0
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};
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gl_glsl_use(RARCH_CG_MENU_SHADER_INDEX);
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gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
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