Use global vertexes_flipped.

This commit is contained in:
Themaister 2012-11-18 22:42:06 +01:00
parent d7e5e77daa
commit dffbaff0b0

View File

@ -237,13 +237,6 @@ static void gfx_ctx_rmenu_frame(void *data)
{
gl_t *gl = (gl_t*)data;
const GLfloat vertexes_flipped[] = {
0, 1,
1, 1,
0, 0,
1, 0
};
gl_cg_use(RARCH_CG_MENU_SHADER_INDEX);
gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
@ -267,13 +260,6 @@ static void gfx_ctx_rmenu_frame(void *data)
{
gl_t *gl = (gl_t*)data;
const GLfloat vertexes_flipped[] = {
0, 1,
1, 1,
0, 0,
1, 0
};
gl_glsl_use(RARCH_CG_MENU_SHADER_INDEX);
gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);