mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-14 06:18:34 +00:00
Fix incompatibilities with GL core.
This commit is contained in:
parent
b9fce188ea
commit
e28f5d7cc1
@ -126,18 +126,18 @@ static void adjust_power_of_two(gl_t *gl, struct font_rect *geom)
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if ((geom->pot_width > gl->font_tex_w) || (geom->pot_height > gl->font_tex_h))
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{
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gl->font_tex_buf = (uint16_t*)realloc(gl->font_tex_buf,
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geom->pot_width * geom->pot_height * sizeof(uint16_t));
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gl->font_tex_buf = (uint32_t*)realloc(gl->font_tex_buf,
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geom->pot_width * geom->pot_height * sizeof(uint32_t));
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glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, geom->pot_width, geom->pot_height,
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0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, geom->pot_width, geom->pot_height,
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0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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gl->font_tex_w = geom->pot_width;
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gl->font_tex_h = geom->pot_height;
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}
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}
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static void copy_glyph(const struct font_output *head, const struct font_rect *geom, uint16_t *buffer, unsigned width, unsigned height)
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static void copy_glyph(const struct font_output *head, const struct font_rect *geom, uint32_t *buffer, unsigned width, unsigned height)
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{
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// head has top-left oriented coords.
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int x = head->off_x - geom->x;
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@ -166,18 +166,25 @@ static void copy_glyph(const struct font_output *head, const struct font_rect *g
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if (y + font_height > (int)height)
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font_height = height - y;
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uint16_t *dst = buffer + y * width + x;
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uint32_t *dst = buffer + y * width + x;
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for (int h = 0; h < font_height; h++, dst += width, src += head->pitch)
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{
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uint8_t *d = (uint8_t*)dst;
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for (int w = 0; w < font_width; w++)
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dst[w] = 0xff | (src[w] << 8); // Assume little endian for now.
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{
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*d++ = 0xff;
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*d++ = 0xff;
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*d++ = 0xff;
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*d++ = src[w];
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}
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}
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}
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// Old style "blitting", so we can render all the fonts in one go.
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// TODO: Is it possible that fonts could overlap if we blit without alpha blending?
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static void blit_fonts(gl_t *gl, const struct font_output *head, const struct font_rect *geom)
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{
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memset(gl->font_tex_buf, 0, gl->font_tex_w * gl->font_tex_h * sizeof(uint16_t));
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memset(gl->font_tex_buf, 0, gl->font_tex_w * gl->font_tex_h * sizeof(uint32_t));
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while (head)
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{
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@ -188,7 +195,7 @@ static void blit_fonts(gl_t *gl, const struct font_output *head, const struct fo
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glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
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glTexSubImage2D(GL_TEXTURE_2D,
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0, 0, 0, gl->font_tex_w, gl->font_tex_h,
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GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, gl->font_tex_buf);
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GL_RGBA, GL_UNSIGNED_BYTE, gl->font_tex_buf);
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}
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static void calculate_font_coords(gl_t *gl,
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67
gfx/gl.c
67
gfx/gl.c
@ -78,6 +78,43 @@ static const GLfloat tex_coords[] = {
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1, 1
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};
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// Workaround broken Apple headers.
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typedef const GLubyte* (*gl_get_stringi_proc)(GLenum name, GLuint index);
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static inline bool gl_query_extension(gl_t *gl, const char *ext)
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{
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bool ret = false;
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if (gl->core_context)
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{
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#ifdef GL_NUM_EXTENSIONS
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gl_get_stringi_proc proc = (gl_get_stringi_proc)gl->ctx_driver->get_proc_address("glGetStringi");
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if (!proc)
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return false;
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GLint exts = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &exts);
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for (GLint i = 0; i < exts; i++)
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{
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const char *str = (const char*)proc(GL_EXTENSIONS, i);
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if (str && strstr(str, ext))
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{
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ret = true;
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break;
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}
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}
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#endif
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}
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else
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{
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const char *str = (const char*)glGetString(GL_EXTENSIONS);
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ret = str && strstr(str, ext);
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}
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RARCH_LOG("Querying GL extension: %s => %s\n",
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ext, ret ? "exists" : "doesn't exist");
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return ret;
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}
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#ifdef HAVE_OVERLAY
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static void gl_render_overlay(void *data);
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static void gl_overlay_vertex_geom(void *data,
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@ -127,7 +164,7 @@ static PFNGLCLIENTWAITSYNCPROC pglClientWaitSync;
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static bool load_sync_proc(gl_t *gl)
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{
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if (!gl_query_extension("ARB_sync"))
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if (!gl_query_extension(gl, "ARB_sync"))
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return false;
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LOAD_GL_SYM(FenceSync);
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@ -145,7 +182,7 @@ static PFNGLDELETEVERTEXARRAYSPROC pglDeleteVertexArrays;
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static bool load_vao_proc(gl_t *gl)
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{
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if (!gl_query_extension("ARB_vertex_array_object"))
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if (!gl_query_extension(gl, "ARB_vertex_array_object"))
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return false;
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LOAD_GL_SYM(GenVertexArrays);
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@ -285,7 +322,9 @@ static bool gl_shader_init(void *data)
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const char *shader_path = (g_settings.video.shader_enable && *g_settings.video.shader_path) ?
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g_settings.video.shader_path : NULL;
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enum rarch_shader_type type = gfx_shader_parse_type(shader_path, DEFAULT_SHADER_TYPE);
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enum rarch_shader_type type = gfx_shader_parse_type(shader_path,
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gl->core_context ? RARCH_SHADER_GLSL : DEFAULT_SHADER_TYPE);
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if (type == RARCH_SHADER_NONE)
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{
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@ -357,8 +396,11 @@ static void gl_set_coords(const struct gl_coords *coords)
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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static void gl_disable_client_arrays(void)
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static void gl_disable_client_arrays(gl_t *gl)
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{
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if (gl->core_context)
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return;
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pglClientActiveTexture(GL_TEXTURE1);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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pglClientActiveTexture(GL_TEXTURE0);
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@ -543,7 +585,7 @@ static void gl_create_fbo_textures(void *data)
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{
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// GLES and GL are inconsistent in which arguments to pass.
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#ifdef HAVE_OPENGLES2
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bool has_fp_fbo = gl_query_extension("OES_texture_float_linear");
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bool has_fp_fbo = gl_query_extension(gl, "OES_texture_float_linear");
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if (!has_fp_fbo)
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RARCH_ERR("OES_texture_float_linear extension not found.\n");
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@ -552,7 +594,7 @@ static void gl_create_fbo_textures(void *data)
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gl->fbo_rect[i].width, gl->fbo_rect[i].height,
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0, GL_RGBA, GL_FLOAT, NULL);
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#else
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bool has_fp_fbo = gl_query_extension("ARB_texture_float");
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bool has_fp_fbo = gl_query_extension(gl, "ARB_texture_float");
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if (!has_fp_fbo)
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RARCH_ERR("ARB_texture_float extension was not found.\n");
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@ -709,7 +751,7 @@ bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height)
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bool stencil = g_extern.system.hw_render_callback.stencil;
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#ifdef HAVE_OPENGLES2
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if (stencil && !gl_query_extension("OES_packed_depth_stencil"))
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if (stencil && !gl_query_extension(gl, "OES_packed_depth_stencil"))
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return false;
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#endif
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@ -1188,7 +1230,7 @@ static void gl_init_textures(void *data, const video_info_t *video)
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#ifdef HAVE_OPENGLES2
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if (gl->hw_render_use && gl->base_size == sizeof(uint32_t))
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{
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bool support_argb = gl_query_extension("OES_rgb8_rgba8") || gl_query_extension("ARM_argb8");
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bool support_argb = gl_query_extension(gl, "OES_rgb8_rgba8") || gl_query_extension(gl, "ARM_argb8");
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if (support_argb)
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{
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internal_fmt = GL_RGBA;
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@ -1481,6 +1523,7 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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if (gl->hw_render_fbo_init)
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{
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#ifndef HAVE_OPENGLES
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if (!gl->core_context)
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glEnable(GL_TEXTURE_2D);
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#endif
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glDisable(GL_DEPTH_TEST);
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@ -1545,7 +1588,7 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
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gl->shader->use(0);
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glBindTexture(GL_TEXTURE_2D, 0);
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#ifndef NO_GL_FF_VERTEX
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gl_disable_client_arrays();
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gl_disable_client_arrays(gl);
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#endif
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}
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#endif
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@ -1613,7 +1656,7 @@ static void gl_free(void *data)
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gl_shader_deinit(gl);
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#ifndef NO_GL_FF_VERTEX
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gl_disable_client_arrays();
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gl_disable_client_arrays(gl);
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#endif
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glDeleteTextures(TEXTURES, gl->texture);
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@ -1714,7 +1757,7 @@ static bool resolve_extensions(gl_t *gl)
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driver.gfx_use_rgba = false;
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#ifdef HAVE_OPENGLES2
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if (gl_query_extension("BGRA8888"))
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if (gl_query_extension(gl, "BGRA8888"))
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RARCH_LOG("[GL]: BGRA8888 extension found for GLES.\n");
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else
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{
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@ -1992,6 +2035,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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gl_set_texture_fmts(gl, video->rgb32);
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#ifndef HAVE_OPENGLES
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if (!gl->core_context)
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glEnable(GL_TEXTURE_2D);
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#endif
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@ -2004,7 +2048,6 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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gl->coords.tex_coord = gl->tex_coords;
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gl->coords.color = white_color;
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gl->coords.lut_tex_coord = tex_coords;
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gl_shader_set_coords(gl, &gl->coords, &gl->mvp);
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// Empty buffer that we use to clear out the texture with on res change.
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gl->empty_buf = calloc(sizeof(uint32_t), gl->tex_w * gl->tex_h);
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@ -81,16 +81,6 @@
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gl->ctx_driver->write_egl_image(frame, width, height, pitch, base_size, tex_index,img)
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#endif
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static inline bool gl_query_extension(const char *ext)
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{
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const char *str = (const char*)glGetString(GL_EXTENSIONS);
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bool ret = str && strstr(str, ext);
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RARCH_LOG("Querying GL extension: %s => %s\n",
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ext, ret ? "exists" : "doesn't exist");
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return ret;
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}
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static inline bool gl_check_error(void)
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{
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int error = glGetError();
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@ -244,7 +234,7 @@ typedef struct gl
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const font_renderer_driver_t *font_driver;
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GLuint font_tex;
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int font_tex_w, font_tex_h;
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uint16_t *font_tex_buf;
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uint32_t *font_tex_buf;
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char font_last_msg[256];
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int font_last_width, font_last_height;
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GLfloat font_color[16];
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@ -285,10 +275,8 @@ typedef struct gl
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unsigned fence_count;
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#endif
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#ifndef HAVE_OPENGLES
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bool core_context;
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GLuint vao;
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#endif
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} gl_t;
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// Windows ... <_<
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@ -106,6 +106,10 @@ else
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LIBS += $(GL_LIB)
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endif
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ifeq ($(CORE), 1)
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CFLAGS += -DCORE
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endif
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all: $(TARGET)
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$(TARGET): $(OBJECTS)
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@ -73,6 +73,10 @@ static PFNGLDISABLEVERTEXATTRIBARRAYPROC pglDisableVertexAttribArray;
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static PFNGLGENBUFFERSPROC pglGenBuffers;
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static PFNGLBUFFERDATAPROC pglBufferData;
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static PFNGLBINDBUFFERPROC pglBindBuffer;
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#ifdef CORE
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static PFNGLGENVERTEXARRAYSPROC pglGenVertexArrays;
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static PFNGLBINDVERTEXARRAYPROC pglBindVertexArray;
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#endif
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struct gl_proc_map
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{
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@ -99,6 +103,10 @@ static const struct gl_proc_map proc_map[] = {
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PROC_BIND(GenBuffers),
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PROC_BIND(BufferData),
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PROC_BIND(BindBuffer),
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#ifdef CORE
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PROC_BIND(GenVertexArrays),
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PROC_BIND(BindVertexArray),
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#endif
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};
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static void init_gl_proc(void)
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@ -116,6 +124,10 @@ static void init_gl_proc(void)
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static GLuint prog;
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static GLuint vbo;
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#ifdef CORE
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static GLuint vao;
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#endif
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static const GLfloat vertex_data[] = {
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-0.5, -0.5,
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0.5, -0.5,
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@ -166,6 +178,9 @@ static void compile_program(void)
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static void setup_vao(void)
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{
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#ifdef CORE
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pglGenVertexArrays(1, &vao);
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#endif
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pglUseProgram(prog);
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pglGenBuffers(1, &vbo);
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@ -303,6 +318,10 @@ void retro_run(void)
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input_poll_cb();
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#ifdef CORE
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pglBindVertexArray(vao);
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#endif
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pglBindFramebuffer(GL_FRAMEBUFFER, hw_render.get_current_framebuffer());
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glClearColor(0.3, 0.4, 0.5, 1.0);
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glViewport(0, 0, width, height);
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@ -355,6 +374,9 @@ void retro_run(void)
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pglUseProgram(0);
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video_cb(RETRO_HW_FRAME_BUFFER_VALID, width, height, 0);
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#ifdef CORE
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pglBindVertexArray(0);
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#endif
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}
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static void context_reset(void)
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@ -379,11 +401,18 @@ bool retro_load_game(const struct retro_game_info *info)
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#ifdef GLES
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hw_render.context_type = RETRO_HW_CONTEXT_OPENGLES2;
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#else
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#ifdef CORE
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hw_render.context_type = RETRO_HW_CONTEXT_OPENGL_CORE;
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hw_render.version_major = 3;
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hw_render.version_minor = 1;
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#else
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hw_render.context_type = RETRO_HW_CONTEXT_OPENGL;
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#endif
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#endif
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hw_render.context_reset = context_reset;
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hw_render.depth = true;
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hw_render.stencil = true;
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if (!environ_cb(RETRO_ENVIRONMENT_SET_HW_RENDER, &hw_render))
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return false;
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