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Vulkan: Fix PassOutput.
Oddly enough it worked during testing, but turns out it was never set :')
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@ -233,6 +233,7 @@ struct CommonResources
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vector<Texture> original_history;
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vector<Texture> framebuffer_feedback;
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vector<Texture> pass_outputs;
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unordered_map<string, slang_texture_semantic_map> texture_semantic_map;
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unordered_map<string, slang_texture_semantic_map> texture_semantic_uniform_map;
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@ -825,7 +826,7 @@ bool vulkan_filter_chain::init()
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return false;
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if (!init_feedback())
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return false;
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common.pass_outputs.resize(passes.size());
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return true;
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}
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@ -874,6 +875,8 @@ void vulkan_filter_chain::build_offscreen_passes(VkCommandBuffer cmd,
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source.texture.width = fb.get_size().width;
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source.texture.height = fb.get_size().height;
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source.filter = passes[i + 1]->get_source_filter();
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common.pass_outputs[i] = source;
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}
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}
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@ -1612,6 +1615,16 @@ void Pass::build_semantics(VkDescriptorSet set, uint8_t *buffer,
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i++;
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}
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// Previous passes.
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i = 0;
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for (auto &texture : common->pass_outputs)
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{
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build_semantic_texture_array(set, buffer,
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SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT, i,
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texture);
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i++;
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}
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// Feedback FBOs.
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i = 0;
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for (auto &texture : common->framebuffer_feedback)
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