(iOS/OSX) Buildfixes

This commit is contained in:
Twinaphex 2016-04-28 20:51:08 +02:00
parent 895783d854
commit e3dfa361f0
2 changed files with 8 additions and 8 deletions

View File

@ -861,11 +861,11 @@ static void config_set_defaults(void)
fill_pathname_expand_special(settings->directory.overlay,
g_defaults.dir.overlay, sizeof(settings->directory.overlay));
#ifdef RARCH_MOBILE
if (!*settings->input.overlay)
fill_pathname_join(settings->input.overlay,
if (!*settings->path.overlay)
fill_pathname_join(settings->path.overlay,
settings->directory.overlay,
"gamepads/retropad/retropad.cfg",
sizeof(settings->input.overlay));
sizeof(settings->path.overlay));
#endif
}
@ -874,11 +874,11 @@ static void config_set_defaults(void)
fill_pathname_expand_special(global->dir.osk_overlay,
g_defaults.dir.osk_overlay, sizeof(global->dir.osk_overlay));
#ifdef RARCH_MOBILE
if (!*settings->osk.overlay)
fill_pathname_join(settings->osk.overlay,
if (!*settings->path.osk_overlay)
fill_pathname_join(settings->path.osk_overlay,
global->dir.osk_overlay,
"keyboards/modular-keyboard/opaque/big.cfg",
sizeof(settings->osk.overlay));
sizeof(settings->path.osk_overlay));
#endif
}
else

View File

@ -409,8 +409,8 @@ static void frontend_darwin_get_environment_settings(int *argc, char *argv[],
RARCH_LOG("Assets ZIP found at [%s], setting up bundle assets extraction...\n", assets_zip_path);
RARCH_LOG("Extraction dir will be: %s\n", home_dir_buf);
strlcpy(settings->bundle_assets_src_path, assets_zip_path, sizeof(settings->bundle_assets_src_path));
strlcpy(settings->bundle_assets_dst_path, home_dir_buf, sizeof(settings->bundle_assets_dst_path));
strlcpy(settings->path.bundle_assets_src, assets_zip_path, sizeof(settings->path.bundle_assets_src));
strlcpy(settings->path.bundle_assets_dst, home_dir_buf, sizeof(settings->path.bundle_assets_dst));
settings->bundle_assets_extract_version_current = 130; /* TODO/FIXME: Just hardcode this for now */
}
#endif