More translated strings

This commit is contained in:
twinaphex 2016-10-20 18:23:34 +02:00
parent ce7cb96e99
commit e4fd727687
3 changed files with 30 additions and 7 deletions

View File

@ -403,7 +403,8 @@ static bool command_network_init(command_t *handle, uint16_t port)
if (!socket_bind(handle->net_fd, (void*)res))
{
RARCH_ERR("Failed to bind socket.\n");
RARCH_ERR("%s.\n",
msg_hash_to_str(MSG_FAILED_TO_BIND_SOCKET));
goto error;
}
@ -1231,7 +1232,8 @@ static void command_event_load_auto_state(void)
ret = content_load_state(savestate_name_auto, false, true);
RARCH_LOG("Found auto savestate in: %s\n", savestate_name_auto);
RARCH_LOG("%s: %s\n", msg_hash_to_str(MSG_FOUND_AUTO_SAVESTATE_IN),
savestate_name_auto);
snprintf(msg, sizeof(msg), "%s \"%s\" %s.",
msg_hash_to_str(MSG_AUTOLOADING_SAVESTATE_FROM),
@ -1315,7 +1317,7 @@ static bool event_init_content(void)
{
#ifdef HAVE_NETWORKING
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL))
RARCH_ERR("sorry, unimplemented: cores that don't demand content cannot participate in netplay\n");
RARCH_ERR("%s\n", msg_hash_to_str(MSG_SORRY_UNIMPLEMENTED_CORES_DONT_DEMAND_CONTENT_NETPLAY));
#endif
return true;
}
@ -1400,7 +1402,8 @@ static void command_event_restore_default_shader_preset(void)
/* auto shader preset: reload the original shader */
settings_t *settings = config_get_ptr();
RARCH_LOG("Shaders: restoring default shader preset to %s\n",
RARCH_LOG("%s %s\n",
msg_hash_to_str(MSG_RESTORING_DEFAULT_SHADER_PRESET_TO),
path_get(RARCH_PATH_DEFAULT_SHADER_PRESET));
strlcpy(settings->path.shader,
path_get(RARCH_PATH_DEFAULT_SHADER_PRESET),
@ -1436,7 +1439,9 @@ static bool command_event_save_auto_state(void)
sizeof(savestate_name_auto));
ret = content_save_state((const char*)savestate_name_auto, true, true);
RARCH_LOG("Auto save state to \"%s\" %s.\n", savestate_name_auto, ret ?
RARCH_LOG("%s \"%s\" %s.\n",
msg_hash_to_str(MSG_AUTO_SAVE_STATE_TO),
savestate_name_auto, ret ?
"succeeded" : "failed");
return true;
@ -1757,9 +1762,12 @@ bool command_event(enum event_command cmd, void *data)
video_driver_set_video_mode(width, height, true);
if (width == 0 || height == 0)
strlcpy(msg, "Resolution: DEFAULT", sizeof(msg));
snprintf(msg, sizeof(msg), "%s: DEFAULT",
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SCREEN_RESOLUTION));
else
snprintf(msg, sizeof(msg),"Resolution: %dx%d",width, height);
snprintf(msg, sizeof(msg),"%s: %dx%d",
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SCREEN_RESOLUTION),
width, height);
runloop_msg_queue_push(msg, 1, 100, true);
}
}

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@ -3113,6 +3113,12 @@ const char *msg_hash_to_str_us(enum msg_hash_enums msg)
return "Loading";
case MSG_GAME_SPECIFIC_CORE_OPTIONS_FOUND_AT:
return "Per-Game Options: game-specific core options found at";
case MSG_RESTORING_DEFAULT_SHADER_PRESET_TO:
return "Shaders: restoring default shader preset to";
case MSG_SORRY_UNIMPLEMENTED_CORES_DONT_DEMAND_CONTENT_NETPLAY:
return "Sorry, unimplemented: cores that don't demand content cannot participate in netplay.";
case MSG_FOUND_AUTO_SAVESTATE_IN:
return "Found auto savestate in";
case MSG_AUTOLOADING_SAVESTATE_FROM:
return "Auto-loading savestate from";
case MENU_ENUM_LABEL_VALUE_NETWORK_REMOTE_PORT:
@ -3397,6 +3403,8 @@ const char *msg_hash_to_str_us(enum msg_hash_enums msg)
return "Audio unmuted.";
case MSG_RESET:
return "Reset";
case MSG_AUTO_SAVE_STATE_TO:
return "Auto save state to";
case MSG_FAILED_TO_LOAD_STATE:
return "Failed to load state from";
case MSG_FAILED_TO_SAVE_STATE_TO:
@ -4483,6 +4491,8 @@ const char *msg_hash_to_str_us(enum msg_hash_enums msg)
return "No";
case MENU_ENUM_LABEL_VALUE_BACK:
return "BACK";
case MSG_FAILED_TO_BIND_SOCKET:
return "Failed to bind socket.";
case MENU_ENUM_LABEL_VALUE_SCREEN_RESOLUTION:
return "Screen Resolution";
case MENU_ENUM_LABEL_VALUE_DISABLED:

View File

@ -203,7 +203,12 @@ enum msg_hash_enums
MSG_AUTOCONFIG_FILE_ERROR_SAVING,
MSG_OVERRIDES_ERROR_SAVING,
MSG_AUTOLOADING_SAVESTATE_FROM,
MSG_FOUND_AUTO_SAVESTATE_IN,
MSG_SRAM_WILL_NOT_BE_SAVED,
MSG_FAILED_TO_BIND_SOCKET,
MSG_AUTO_SAVE_STATE_TO,
MSG_RESTORING_DEFAULT_SHADER_PRESET_TO,
MSG_SORRY_UNIMPLEMENTED_CORES_DONT_DEMAND_CONTENT_NETPLAY,
MSG_RECEIVED,
MSG_LOADING_CONTENT_FILE,
MSG_FATAL_ERROR_RECEIVED_IN,