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Call d3d_set_vertex_declaration
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@ -1287,7 +1287,7 @@ static void d3d_overlay_render(d3d_video_t *d3d, overlay_t *overlay)
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#ifndef _XBOX1
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d3d->dev->CreateVertexDeclaration(vElems, &vertex_decl);
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d3d->dev->SetVertexDeclaration(vertex_decl);
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d3d_set_vertex_declaration(d3d->dev, vertex_decl);
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vertex_decl->Release();
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#endif
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