Refactor this - get rid of set_coords_fallback

This commit is contained in:
twinaphex 2017-11-13 12:27:45 +01:00
parent ade80dbe76
commit e560adcc9f
7 changed files with 36 additions and 73 deletions

View File

@ -141,25 +141,6 @@ typedef struct gl
void *renderchain_data;
} gl_t;
#ifdef NO_GL_FF_VERTEX
#define gl_ff_vertex(coords) ((void)0)
#else
static INLINE void gl_ff_vertex(const struct video_coords *coords)
{
/* Fall back to fixed function-style if needed and possible. */
glClientActiveTexture(GL_TEXTURE1);
glTexCoordPointer(2, GL_FLOAT, 0, coords->lut_tex_coord);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glClientActiveTexture(GL_TEXTURE0);
glVertexPointer(2, GL_FLOAT, 0, coords->vertex);
glEnableClientState(GL_VERTEX_ARRAY);
glColorPointer(4, GL_FLOAT, 0, coords->color);
glEnableClientState(GL_COLOR_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, coords->tex_coord);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
}
#endif
static INLINE void gl_bind_texture(GLuint id, GLint wrap_mode, GLint mag_filter,
GLint min_filter)
{

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@ -289,12 +289,6 @@ static bool gl_cg_set_coords(void *handle_data, void *shader_data, const struct
return true;
}
static bool gl_cg_set_coords_fallback(void *handle_data, void *shader_data, const struct video_coords *coords)
{
gl_ff_vertex(coords);
return true;
}
static void gl_cg_set_texture_info(
cg_shader_data_t *cg,
const struct cg_fbo_params *params,
@ -1292,7 +1286,6 @@ const shader_backend_t gl_cg_backend = {
gl_cg_wrap_type,
gl_cg_shader_scale,
gl_cg_set_coords,
gl_cg_set_coords_fallback,
gl_cg_set_mvp,
gl_cg_get_prev_textures,
gl_cg_get_feedback_pass,

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@ -1549,13 +1549,6 @@ static bool gl_glsl_set_coords(void *handle_data, void *shader_data,
return true;
}
static bool gl_glsl_set_coords_fallback(void *handle_data, void *shader_data,
const struct video_coords *coords)
{
gl_ff_vertex(coords);
return true;
}
static void gl_glsl_use(void *data, void *shader_data, unsigned idx, bool set_active)
{
GLuint id;
@ -1682,7 +1675,6 @@ const shader_backend_t gl_glsl_backend = {
gl_glsl_wrap_type,
gl_glsl_shader_scale,
gl_glsl_set_coords,
gl_glsl_set_coords_fallback,
gl_glsl_set_mvp,
gl_glsl_get_prev_textures,
gl_glsl_get_feedback_pass,

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@ -542,7 +542,6 @@ const shader_backend_t hlsl_backend = {
NULL, /* hlsl_wrap_type */
hlsl_shader_scale,
NULL, /* hlsl_set_coords */
NULL, /* hlsl_set_coords_fallback */
hlsl_set_mvp,
NULL, /* hlsl_get_prev_textures */
hlsl_get_feedback_pass,

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@ -88,7 +88,6 @@ const shader_backend_t shader_null_backend = {
NULL,
NULL,
NULL,
NULL,
shader_null_get_prev_textures,
NULL,
NULL,

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@ -2473,6 +2473,7 @@ static void video_shader_driver_use_null(void *data,
(void)set_active;
}
#if 0
static bool video_driver_cb_set_coords(void *handle_data,
void *shader_data, const struct video_coords *coords)
{
@ -2480,16 +2481,34 @@ static bool video_driver_cb_set_coords(void *handle_data,
coords);
return true;
}
#endif
#if 0
static bool video_driver_cb_set_coords_fallback(void *handle_data,
bool video_driver_set_coords_fallback(void *handle_data,
void *shader_data, const struct video_coords *coords)
{
current_shader->set_coords_fallback(handle_data, shader_data,
coords);
return true;
}
#ifdef HAVE_OPENGL
#ifndef NO_GL_FF_VERTEX
const char *video_ident = (current_video) ? current_video->ident : NULL;
if (string_is_equal_fast(video_ident, "gl", 2))
{
/* Fall back to fixed function-style if needed and possible. */
glClientActiveTexture(GL_TEXTURE1);
glTexCoordPointer(2, GL_FLOAT, 0, coords->lut_tex_coord);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glClientActiveTexture(GL_TEXTURE0);
glVertexPointer(2, GL_FLOAT, 0, coords->vertex);
glEnableClientState(GL_VERTEX_ARRAY);
glColorPointer(4, GL_FLOAT, 0, coords->color);
glEnableClientState(GL_COLOR_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, coords->tex_coord);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
return true;
}
#endif
#endif
return false;
}
void video_driver_build_info(video_frame_info_t *video_info)
{
@ -2599,7 +2618,9 @@ void video_driver_build_info(video_frame_info_t *video_info)
video_info->cb_shader_use = video_driver_cb_shader_use;
video_info->cb_shader_set_mvp = video_driver_cb_shader_set_mvp;
#if 0
video_info->cb_set_coords = video_driver_cb_set_coords;
#endif
#ifdef HAVE_THREADS
video_driver_threaded_unlock(is_threaded);
@ -3239,23 +3260,6 @@ static bool video_shader_driver_set_mvp_null_gl(void *data,
#endif
#endif
static bool video_shader_driver_set_coords_null(void *handle_data,
void *shader_data, const struct video_coords *coords)
{
return false;
}
#ifdef HAVE_OPENGL
#ifndef NO_GL_FF_VERTEX
static bool video_shader_driver_set_coords_null_gl(void *handle_data,
void *shader_data, const struct video_coords *coords)
{
gl_ff_vertex(coords);
return false;
}
#endif
#endif
static struct video_shader *video_shader_driver_get_current_shader_null(void *data)
{
return NULL;
@ -3329,16 +3333,8 @@ static void video_shader_driver_reset_to_defaults(void)
}
}
if (!current_shader->set_coords)
{
#ifdef HAVE_OPENGL
#ifndef NO_GL_FF_VERTEX
if (string_is_equal_fast(video_driver_get_ident(), "gl", 2))
current_shader->set_coords = video_shader_driver_set_coords_null_gl;
else
#endif
#endif
current_shader->set_coords = video_shader_driver_set_coords_null;
}
current_shader->set_coords = video_driver_set_coords_fallback;
if (current_shader->use)
video_driver_cb_shader_use = current_shader->use;
else

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@ -233,8 +233,6 @@ typedef struct shader_backend
unsigned index, struct gfx_fbo_scale *scale);
bool (*set_coords)(void *handle_data,
void *shader_data, const struct video_coords *coords);
bool (*set_coords_fallback)(void *handle_data,
void *shader_data, const struct video_coords *coords);
bool (*set_mvp)(void *data, void *shader_data,
const math_matrix_4x4 *mat);
unsigned (*get_prev_textures)(void *data);
@ -468,8 +466,10 @@ typedef struct video_frame_info
bool (*cb_set_resize)(void*, unsigned, unsigned);
void (*cb_shader_use)(void *data, void *shader_data, unsigned index, bool set_active);
#if 0
bool (*cb_set_coords)(void *handle_data,
void *shader_data, const struct video_coords *coords);
#endif
bool (*cb_shader_set_mvp)(void *data, void *shader_data,
const math_matrix_4x4 *mat);
@ -1276,8 +1276,8 @@ bool video_shader_driver_get_feedback_pass(unsigned *data);
bool video_shader_driver_mipmap_input(unsigned *index);
#define video_shader_driver_set_coords(coords) \
if (!current_shader->set_coords(coords.handle_data, shader_data, (const struct video_coords*)coords.data) && current_shader->set_coords_fallback) \
current_shader->set_coords_fallback(coords.handle_data, shader_data, (const struct video_coords*)coords.data)
if (!current_shader->set_coords(coords.handle_data, shader_data, (const struct video_coords*)coords.data)) \
video_driver_set_coords_fallback(coords.handle_data, shader_data, (const struct video_coords*)coords.data)
bool video_shader_driver_scale(video_shader_ctx_scale_t *scaler);
@ -1304,6 +1304,9 @@ bool renderchain_gl_init_first(
const gl_renderchain_driver_t **renderchain_driver,
void **renderchain_handle);
bool video_driver_set_coords_fallback(void *handle_data,
void *shader_data, const struct video_coords *coords);
extern bool (*video_driver_cb_has_focus)(void);
extern shader_backend_t *current_shader;