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Add support for debugging core nondeterminism
This adds a debug flag to netplay_net (DEBUG_NONDETERMINISTIC_CORES) which helps determine if a core has nondeterminism.
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@ -27,7 +27,9 @@
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#include "../../autosave.h"
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#define TOO_EARLY_TO_SAVE 60
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#if 0
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#define DEBUG_NONDETERMINISTIC_CORES
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#endif
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static void netplay_handle_frame_hash(netplay_t *netplay, struct delta_frame *delta)
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{
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@ -195,6 +197,7 @@ static void netplay_net_post_frame(netplay_t *netplay)
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return;
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}
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#ifndef DEBUG_NONDETERMINISTIC_CORES
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if (!netplay->force_rewind)
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{
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/* Skip ahead if we predicted correctly.
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@ -213,6 +216,7 @@ static void netplay_net_post_frame(netplay_t *netplay)
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netplay->other_frame_count++;
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}
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}
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#endif
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/* Now replay the real input if we've gotten ahead of it */
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if (netplay->force_rewind ||
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@ -257,6 +261,22 @@ static void netplay_net_post_frame(netplay_t *netplay)
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autosave_unlock();
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netplay->replay_ptr = NEXT_PTR(netplay->replay_ptr);
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netplay->replay_frame_count++;
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#ifdef DEBUG_NONDETERMINISTIC_CORES
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if (ptr->have_remote && netplay_delta_frame_ready(netplay, &netplay->buffer[netplay->replay_ptr], netplay->replay_frame_count))
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{
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RARCH_LOG("PRE %u: %X\n", netplay->replay_frame_count-1, netplay_delta_frame_crc(netplay, ptr));
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if (netplay->is_server)
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RARCH_LOG("INP %X %X\n", ptr->real_input_state[0], ptr->self_state[0]);
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else
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RARCH_LOG("INP %X %X\n", ptr->self_state[0], ptr->real_input_state[0]);
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ptr = &netplay->buffer[netplay->replay_ptr];
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serial_info.data = ptr->state;
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memset(serial_info.data, 0, serial_info.size);
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core_serialize(&serial_info);
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RARCH_LOG("POST %u: %X\n", netplay->replay_frame_count-1, netplay_delta_frame_crc(netplay, ptr));
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}
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#endif
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}
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if (netplay->read_frame_count < netplay->self_frame_count)
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