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More compat fixes for cg2glsl.
Motion-blur shader works.
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@ -125,6 +125,11 @@ def destructify_varyings(source):
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log('Found elements in struct', struct + ':', names)
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last_struct_decl_line = j
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# Must have explicit uniform sampler2D in struct.
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for index in range(i, j + 1):
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if 'sampler2D' in source[index]:
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source[index] = ''
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varyings_tmp = varyings
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varyings = []
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variables = []
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@ -170,6 +175,12 @@ def destructify_varyings(source):
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if varying_name in varyings_dict:
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source[index] = source[index].replace(varying_name, varyings_dict[varying_name])
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# Replace union <struct>. Sometimes we get collision in vertex and fragment.
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for index, line in enumerate(source):
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for struct_type in struct_types:
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line = line.replace('uniform ' + struct_type, struct_type)
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source[index] = line
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return source
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def translate_varying(cg):
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