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Fix some casing consistencies.
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62e2586116
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@ -1179,10 +1179,8 @@ static void rgui_settings_shader_manager_populate_entries(rgui_handle_t *rgui)
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#ifdef GEKKO
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rgui_list_push(rgui->selection_buf, "Screen Resolution", RGUI_SETTINGS_VIDEO_RESOLUTION, 0);
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#endif
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#ifdef HAVE_SHADER_MANAGER
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rgui_list_push(rgui->selection_buf, "Default filter", RGUI_SETTINGS_SHADER_FILTER, 0);
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#else
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rgui_list_push(rgui->selection_buf, "Default filter", RGUI_SETTINGS_VIDEO_FILTER, 0);
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#ifndef HAVE_SHADER_MANAGER
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rgui_list_push(rgui->selection_buf, "Default Filter", RGUI_SETTINGS_VIDEO_FILTER, 0);
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#endif
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#ifdef HW_RVL
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rgui_list_push(rgui->selection_buf, "VI Trap filtering", RGUI_SETTINGS_VIDEO_SOFT_FILTER, 0);
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@ -1196,9 +1194,10 @@ static void rgui_settings_shader_manager_populate_entries(rgui_handle_t *rgui)
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#endif
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rgui_list_push(rgui->selection_buf, "Rotation", RGUI_SETTINGS_VIDEO_ROTATION, 0);
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#ifdef HAVE_SHADER_MANAGER
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rgui_list_push(rgui->selection_buf, "Apply shader changes",
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rgui_list_push(rgui->selection_buf, "Apply Shader Changes",
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RGUI_SETTINGS_SHADER_APPLY, 0);
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rgui_list_push(rgui->selection_buf, "Load shader preset",
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rgui_list_push(rgui->selection_buf, "Default Filter", RGUI_SETTINGS_SHADER_FILTER, 0);
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rgui_list_push(rgui->selection_buf, "Load Shader Preset",
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RGUI_SETTINGS_SHADER_PRESET, 0);
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rgui_list_push(rgui->selection_buf, "Shader passes",
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RGUI_SETTINGS_SHADER_PASSES, 0);
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@ -1211,11 +1210,11 @@ static void rgui_settings_shader_manager_populate_entries(rgui_handle_t *rgui)
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rgui_list_push(rgui->selection_buf, buf,
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RGUI_SETTINGS_SHADER_0 + 3 * i, 0);
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snprintf(buf, sizeof(buf), "Shader #%u filter", i);
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snprintf(buf, sizeof(buf), "Shader #%u Filter", i);
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rgui_list_push(rgui->selection_buf, buf,
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RGUI_SETTINGS_SHADER_0_FILTER + 3 * i, 0);
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snprintf(buf, sizeof(buf), "Shader #%u scale", i);
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snprintf(buf, sizeof(buf), "Shader #%u Scale", i);
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rgui_list_push(rgui->selection_buf, buf,
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RGUI_SETTINGS_SHADER_0_SCALE + 3 * i, 0);
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}
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