Fix some casing consistencies.

This commit is contained in:
Themaister 2013-04-28 01:52:58 +02:00
parent 62e2586116
commit ecbda2497c

View File

@ -1179,10 +1179,8 @@ static void rgui_settings_shader_manager_populate_entries(rgui_handle_t *rgui)
#ifdef GEKKO
rgui_list_push(rgui->selection_buf, "Screen Resolution", RGUI_SETTINGS_VIDEO_RESOLUTION, 0);
#endif
#ifdef HAVE_SHADER_MANAGER
rgui_list_push(rgui->selection_buf, "Default filter", RGUI_SETTINGS_SHADER_FILTER, 0);
#else
rgui_list_push(rgui->selection_buf, "Default filter", RGUI_SETTINGS_VIDEO_FILTER, 0);
#ifndef HAVE_SHADER_MANAGER
rgui_list_push(rgui->selection_buf, "Default Filter", RGUI_SETTINGS_VIDEO_FILTER, 0);
#endif
#ifdef HW_RVL
rgui_list_push(rgui->selection_buf, "VI Trap filtering", RGUI_SETTINGS_VIDEO_SOFT_FILTER, 0);
@ -1196,9 +1194,10 @@ static void rgui_settings_shader_manager_populate_entries(rgui_handle_t *rgui)
#endif
rgui_list_push(rgui->selection_buf, "Rotation", RGUI_SETTINGS_VIDEO_ROTATION, 0);
#ifdef HAVE_SHADER_MANAGER
rgui_list_push(rgui->selection_buf, "Apply shader changes",
rgui_list_push(rgui->selection_buf, "Apply Shader Changes",
RGUI_SETTINGS_SHADER_APPLY, 0);
rgui_list_push(rgui->selection_buf, "Load shader preset",
rgui_list_push(rgui->selection_buf, "Default Filter", RGUI_SETTINGS_SHADER_FILTER, 0);
rgui_list_push(rgui->selection_buf, "Load Shader Preset",
RGUI_SETTINGS_SHADER_PRESET, 0);
rgui_list_push(rgui->selection_buf, "Shader passes",
RGUI_SETTINGS_SHADER_PASSES, 0);
@ -1211,11 +1210,11 @@ static void rgui_settings_shader_manager_populate_entries(rgui_handle_t *rgui)
rgui_list_push(rgui->selection_buf, buf,
RGUI_SETTINGS_SHADER_0 + 3 * i, 0);
snprintf(buf, sizeof(buf), "Shader #%u filter", i);
snprintf(buf, sizeof(buf), "Shader #%u Filter", i);
rgui_list_push(rgui->selection_buf, buf,
RGUI_SETTINGS_SHADER_0_FILTER + 3 * i, 0);
snprintf(buf, sizeof(buf), "Shader #%u scale", i);
snprintf(buf, sizeof(buf), "Shader #%u Scale", i);
rgui_list_push(rgui->selection_buf, buf,
RGUI_SETTINGS_SHADER_0_SCALE + 3 * i, 0);
}