(PS3) Applies overscan / aspect ratio / rotation in non-FBO

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This commit is contained in:
Twinaphex 2012-05-28 00:06:18 +02:00
parent 49e69a530d
commit ef0ab68c4b

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@ -796,6 +796,9 @@ static void gl_update_input_size(gl_t *gl, unsigned width, unsigned height, unsi
#ifdef __CELLOS_LV2__
static void gl_copy_frame(gl_t *gl, const void *frame, unsigned width, unsigned height, unsigned pitch)
{
if(!gl->fbo_inited)
gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
size_t buffer_addr = gl->tex_w * gl->tex_h * gl->tex_index * gl->base_size;
size_t buffer_stride = gl->tex_w * gl->base_size;
const uint8_t *frame_copy = frame;