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(PS3) Applies overscan / aspect ratio / rotation in non-FBO
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gfx/gl.c
3
gfx/gl.c
@ -796,6 +796,9 @@ static void gl_update_input_size(gl_t *gl, unsigned width, unsigned height, unsi
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#ifdef __CELLOS_LV2__
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static void gl_copy_frame(gl_t *gl, const void *frame, unsigned width, unsigned height, unsigned pitch)
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{
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if(!gl->fbo_inited)
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gl_set_viewport(gl, gl->win_width, gl->win_height, false, true);
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size_t buffer_addr = gl->tex_w * gl->tex_h * gl->tex_index * gl->base_size;
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size_t buffer_stride = gl->tex_w * gl->base_size;
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const uint8_t *frame_copy = frame;
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