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Merge pull request #4212 from diegoviola/master
README.md: Replace HTML with Markdown syntax
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README.md
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README.md
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[![Build Status](https://travis-ci.org/libretro/RetroArch.svg?branch=master)](https://travis-ci.org/libretro/RetroArch)
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<a href="https://scan.coverity.com/projects/retroarch">
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<img alt="Coverity Scan Build Status"
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src="https://scan.coverity.com/projects/8936/badge.svg"/>
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</a>
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[![Coverity Scan Build Status](https://scan.coverity.com/projects/8936/badge.svg)](https://scan.coverity.com/projects/retroarch)
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# RetroArch
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@ -119,10 +116,10 @@ A sample configuration file is installed to /etc/retroarch.cfg. This is the syst
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RetroArch will on startup create a config file in $XDG\_CONFIG\_HOME/retroarch/retroarch.cfg if doesn't exist.
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Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.
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To configure joypads, use the built-in menu or the <tt>retroarch-joyconfig</tt> command-line tool.
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To configure joypads, use the built-in menu or the `retroarch-joyconfig` command-line tool.
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## Compiling and installing
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<b>Linux</b><br/>
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**Linux**
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- Prerequisites:
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```bash
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sudo apt-get install -y make git-core curl g++ pkg-config libglu1-mesa-dev freeglut3-dev mesa-common-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev
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@ -133,7 +130,7 @@ sudo apt-get install -y make git-core curl g++ pkg-config libglu1-mesa-dev freeg
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make
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```
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<b>Mac</b><br/>
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**Mac**
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- Prerequisites: [XCode](https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0CB4QFjAA&url=https%3A%2F%2Fitunes.apple.com%2Fus%2Fapp%2Fxcode%2Fid497799835%3Fmt%3D12&ei=ZmfeVNPtIILVoASBnoCYBw&usg=AFQjCNGrxKmVtXUdvUU3MhqZhP4MHT6Gtg&sig2=RIXKsWQ79YTQBt_lK5fdKA&bvm=bv.85970519,d.cGU), [Cg](https://developer.nvidia.com/cg-toolkit-download).
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- You can open the project (**pkg/apple/RetroArch.xcodeproj**) in the Xcode IDE and build (**⌘-B**) and run (**⌘-R**) it there. Or you can use the command line...
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- Debug:
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@ -151,62 +148,62 @@ xcodebuild -target RetroArch -configuration Release -project pkg/apple/RetroArch
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open ./pkg/apple/build/Release/RetroArch.app/
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```
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<b>PC</b><br/>
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**PC**
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Instructions for compiling on PC can be found in the [wiki](https://github.com/Themaister/RetroArch/wiki).
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<b>PlayStation 3</b><br/>
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**PlayStation 3**
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RetroArch PS3 needs to be compiled in the following order:
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1) Compile RetroArch Salamander
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<tt>make -f Makefile.ps3.salamander</tt>
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make -f Makefile.ps3.salamander
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2) Finally, compile RetroArch packed together with the GUI:
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<tt>make -f Makefile.ps3</tt>
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make -f Makefile.ps3
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<b>PlayStation 3 - Creating a PKG installable file</b><br />
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**PlayStation 3 - Creating a PKG installable file**
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You can add `pkg` as a parameter in order to make a PKG file - for example:
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<tt>make -f Makefile.ps3 pkg</tt>
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make -f Makefile.ps3 pkg
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This creates an NPDRM package. This can be installed on debug PS3s.
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To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:
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<tt>make -f Makefile.ps3 pkg-signed</tt>
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make -f Makefile.ps3 pkg-signed
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If you're using Kmeaw 3.55 firmware, the package needs to be signed:
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<tt>make -f Makefile.ps3 pkg-signed-cfw</tt>
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make -f Makefile.ps3 pkg-signed-cfw
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NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called <em><b>`libretro_ps3.a`</b></em>.
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NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called ***`libretro_ps3.a`***.
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<b> Xbox 360 (XeXDK)</b><br />
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**Xbox 360 (XeXDK)**
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You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.
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The solution file can be found at the following location:
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<tt>pkg/msvc-360/RetroArch-360.sln</tt>
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pkg/msvc-360/RetroArch-360.sln
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NOTE: A pre-existing libretro library needs to be present in the `pkg/msvc-360/RetroArch-360/Release` directory in order to link RetroArch 360. This file needs to be
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called <em><b>`libretro_xdk360.lib`</b></em>.
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called ***`libretro_xdk360.lib`***.
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<b> Xbox 360 (Libxenon)</b><br />
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**Xbox 360 (Libxenon)**
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You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.
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<tt>make -f Makefile.xenon</tt>
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make -f Makefile.xenon
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NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called <em><b>`libretro_xenon360.a`</b></em>.
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NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called ***`libretro_xenon360.a`***.
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<b> Wii</b><br >
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**Wii**
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You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.
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<tt>make -f Makefile.griffin platform=wii</tt>
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make -f Makefile.griffin platform=wii
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NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called <em><b>`libretro_wii.a`</b></em>.
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NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called ***`libretro_wii.a`***.
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