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DISPMANX: Fix refreshrate calculation by updating menu surface asynchronously
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@ -296,6 +296,20 @@ static void dispmanx_surface_setup(void *data, int src_width, int src_height,
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vc_dispmanx_update_submit_sync(_dispvars->update);
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vc_dispmanx_update_submit_sync(_dispvars->update);
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}
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}
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static void dispmanx_surface_update_async(void *data, const void *frame,
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struct dispmanx_surface *surface)
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{
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struct dispmanx_video *_dispvars = data;
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struct dispmanx_page *page = NULL;
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/* Since it's an async update, there's no need for multiple pages */
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page = &(surface->pages[0]);
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/* Frame blitting. Nothing else is needed if we only have a page. */
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vc_dispmanx_resource_write_data(page->resource, surface->pixformat,
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surface->pitch, (void*)frame, &(surface->bmp_rect));
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}
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static void dispmanx_surface_update(void *data, const void *frame,
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static void dispmanx_surface_update(void *data, const void *frame,
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struct dispmanx_surface *surface)
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struct dispmanx_surface *surface)
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{
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{
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@ -473,7 +487,8 @@ static bool dispmanx_gfx_frame(void *data, const void *frame, unsigned width,
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}
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}
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}
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}
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if (_dispvars->menu_active)
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//if (_dispvars->menu_active)
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if (video_info.fps_show)
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{
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{
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char buf[128];
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char buf[128];
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video_monitor_get_fps(video_info, buf, sizeof(buf), NULL, 0);
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video_monitor_get_fps(video_info, buf, sizeof(buf), NULL, 0);
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@ -510,6 +525,7 @@ static void dispmanx_set_texture_frame(void *data, const void *frame, bool rgb32
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_dispvars->menu_height = height;
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_dispvars->menu_height = height;
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_dispvars->menu_pitch = width * (rgb32 ? 4 : 2);
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_dispvars->menu_pitch = width * (rgb32 ? 4 : 2);
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/* Menu surface only needs a page as it will be updated asynchronously. */
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dispmanx_surface_setup(_dispvars,
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dispmanx_surface_setup(_dispvars,
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width,
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width,
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height,
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height,
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@ -518,13 +534,15 @@ static void dispmanx_set_texture_frame(void *data, const void *frame, bool rgb32
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VC_IMAGE_RGBA16,
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VC_IMAGE_RGBA16,
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210,
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210,
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_dispvars->aspect_ratio,
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_dispvars->aspect_ratio,
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3,
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1,
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0,
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0,
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&_dispvars->menu_surface);
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&_dispvars->menu_surface);
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}
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}
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/* We update the menu surface if menu is active. */
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/* We update the menu surface if menu is active.
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dispmanx_surface_update(_dispvars, frame, _dispvars->menu_surface);
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* This update is asynchronous, yet menu screen update
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* will be synced because main surface updating is synchronous */
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dispmanx_surface_update_async(_dispvars, frame, _dispvars->menu_surface);
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}
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}
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static void dispmanx_gfx_set_nonblock_state(void *data, bool state)
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static void dispmanx_gfx_set_nonblock_state(void *data, bool state)
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