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@ -577,7 +577,8 @@ bool D3DVideo::frame(const void *frame,
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}
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#ifdef HAVE_OVERLAY
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if(overlay.overlay_enabled) {
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if(overlay.overlay_enabled)
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{
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overlay_render();
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}
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#endif
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@ -1260,7 +1261,8 @@ void D3DVideo::overlay_render()
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float u, v;
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} vert[4];
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if(!overlay.vert_buf) {
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if(!overlay.vert_buf)
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{
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dev->CreateVertexBuffer(
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sizeof(vert),
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dev->GetSoftwareVertexProcessing() ? D3DUSAGE_SOFTWAREPROCESSING : 0,
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