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(GLSL) Update
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@ -1245,7 +1245,6 @@ static void gl_glsl_set_params(void *data, void *shader_data,
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feedback_texture_param.result.integer.v0 = texunit;
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glsl_uniform_set_parameter(&feedback_texture_param, NULL);
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glUniform1i(uni->feedback.texture, texunit);
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glBindTexture(GL_TEXTURE_2D, feedback_info->tex);
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texunit++;
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