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(PS3) MSVS 2010f fix plus got rid of some warnings
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parent
35b386df0d
commit
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@ -46,6 +46,9 @@
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<Link>
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<AdditionalDependencies>"$(SCE_PS3_ROOT)\target\ppu\lib\PSGL\RSX\debug\libPSGL.a";"$(SCE_PS3_ROOT)\target\ppu\lib\PSGL\RSX\debug\libPSGLcgc.a";libcgc.a;libdbgfont.a;libgcm_cmd.a;libgcm_sys_stub.a;libresc_stub.a;libio_stub.a;libfs_stub.a;libsysutil_stub.a;libsysutil_game_stub.a;libsysutil_screenshot_stub.a;libjpgdec_stub.a;libpngdec_stub.a;libpthread.a;libsysmodule_stub.a;libaudio_stub.a;$(TargetDir)libsnes.a;libnet_stub.a;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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<PostBuildEvent>
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<Command>copy ssnes.cfg $(TargetDir)</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">
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<ClCompile>
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@ -75,6 +78,10 @@
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">CompileAsC</CompileAs>
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</ClCompile>
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<ClCompile Include="..\..\console\main_wrap.c">
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">CompileAsC</CompileAs>
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</ClCompile>
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<ClCompile Include="..\..\console\rom_ext.c">
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|PS3'">CompileAsC</CompileAs>
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<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|PS3'">CompileAsC</CompileAs>
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@ -128,5 +128,8 @@
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<ClCompile Include="..\..\console\rom_ext.c">
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<Filter>Source Files\console</Filter>
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</ClCompile>
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<ClCompile Include="..\..\console\main_wrap.c">
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<Filter>Source Files\console</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -1452,7 +1452,6 @@ static void select_rom(void)
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else if (FILEBROWSER_IS_CURRENT_A_FILE(browser))
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{
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char rom_path_temp[MAX_PATH_LENGTH];
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bool retval;
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snprintf(rom_path_temp, sizeof(rom_path_temp), "%s/%s", FILEBROWSER_GET_CURRENT_DIRECTORY_NAME(browser), FILEBROWSER_GET_CURRENT_FILENAME(browser));
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@ -1054,7 +1054,7 @@ static void *gl_init(const video_info_t *video, const input_driver_t **input, vo
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static bool gl_alive(void *data)
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{
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gl_t *gl = data;
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(void)data;
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cellSysutilCheckCallback();
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return !g_quitting;
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}
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