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(D3D) Buildfix
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@ -362,11 +362,10 @@ bool renderchain_init_shader_fvf(void *data, void *pass_data)
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pass->attrib_map.push_back(0);
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else
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{
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D3DVERTEXELEMENT elem;
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D3DVERTEXELEMENT elem = DECL_FVF_TEXCOORD(index, 3, tex_index);
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pass->attrib_map.push_back(index);
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elem = DECL_FVF_TEXCOORD(index, 3, tex_index);
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decl[i] = elem;
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/* Find next vacant stream. */
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