(PS3) Small change

This commit is contained in:
Twinaphex 2012-03-19 01:41:13 +01:00
parent 885c165716
commit f442c8ab5f

View File

@ -131,20 +131,6 @@ static bool gl_shader_init(void)
return true;
}
static void gl_shader_set_params(unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height,
unsigned frame_count,
const struct gl_tex_info *info,
const struct gl_tex_info *prev_info,
const struct gl_tex_info *fbo_info, unsigned fbo_info_cnt)
{
gl_cg_set_params(width, height,
tex_width, tex_height,
out_width, out_height,
frame_count, info, prev_info, fbo_info, fbo_info_cnt);
}
static unsigned gl_shader_num(void)
{
unsigned num = 0;
@ -632,8 +618,10 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
memcpy(tex_info.coord, gl->tex_coords, sizeof(gl->tex_coords));
glClear(GL_COLOR_BUFFER_BIT);
gl_shader_set_params(width, height, gl->tex_w, gl->tex_h, gl->vp_width, gl->vp_height, g_frame_count,
&tex_info, gl->prev_info, fbo_tex_info, fbo_tex_info_cnt);
gl_cg_set_params(width, height,
gl->tex_w, gl->tex_h,
gl->vp_width, gl->vp_height,
g_frame_count, &tex_info, gl->prev_info, fbo_tex_info, fbo_tex_info_cnt);
glDrawArrays(GL_QUADS, 0, 4);
@ -674,7 +662,7 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
// Render to FBO with certain size.
set_viewport(gl, rect->img_width, rect->img_height, true);
gl_shader_set_params(prev_rect->img_width, prev_rect->img_height,
gl_cg_set_params(prev_rect->img_width, prev_rect->img_height,
prev_rect->width, prev_rect->height,
gl->vp_width, gl->vp_height, g_frame_count,
&tex_info, gl->prev_info, fbo_tex_info, fbo_tex_info_cnt);
@ -700,7 +688,7 @@ static bool gl_frame(void *data, const void *frame, unsigned width, unsigned hei
glClear(GL_COLOR_BUFFER_BIT);
gl->render_to_tex = false;
set_viewport(gl, gl->win_width, gl->win_height, false);
gl_shader_set_params(prev_rect->img_width, prev_rect->img_height,
gl_cg_set_params(prev_rect->img_width, prev_rect->img_height,
prev_rect->width, prev_rect->height,
gl->vp_width, gl->vp_height, g_frame_count,
&tex_info, gl->prev_info, fbo_tex_info, fbo_tex_info_cnt);