mirror of
https://github.com/CTCaer/RetroArch.git
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(iOS Thread) Rough draft, needs a lot of work
This commit is contained in:
parent
5a06fe347d
commit
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113
frontend/frontend_ios.c
Normal file
113
frontend/frontend_ios.c
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@ -0,0 +1,113 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2013 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../general.h"
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#include "../conf/config_file.h"
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#include "../file.h"
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#ifdef HAVE_RGUI
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#include "../frontend/menu/rgui.h"
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#endif
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void ios_free_main_wrap(struct rarch_main_wrap* wrap)
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{
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if (wrap)
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{
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free((char*)wrap->libretro_path);
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free((char*)wrap->rom_path);
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free((char*)wrap->sram_path);
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free((char*)wrap->state_path);
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free((char*)wrap->config_path);
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}
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free(wrap);
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}
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void rarch_main_ios(void* args)
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{
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rarch_init_msg_queue();
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menu_init();
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int init_ret;
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if ((init_ret = rarch_main_init_wrap((struct rarch_main_wrap*)args))) return;
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ios_free_main_wrap(args);
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#ifdef HAVE_RGUI
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menu_init();
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g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME;
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for (;;)
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{
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if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))
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{
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while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_INIT))
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{
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if (g_extern.main_is_init)
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rarch_main_deinit();
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struct rarch_main_wrap args = {0};
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args.verbose = g_extern.verbose;
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args.config_path = *g_extern.config_path ? g_extern.config_path : NULL;
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args.sram_path = NULL;
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args.state_path = NULL;
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args.rom_path = g_extern.fullpath;
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args.libretro_path = g_settings.libretro;
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int init_ret = rarch_main_init_wrap(&args);
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if (init_ret == 0)
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{
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RARCH_LOG("rarch_main_init() succeeded.\n");
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g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
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}
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else
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{
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RARCH_ERR("rarch_main_init() failed.\n");
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
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}
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_INIT);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
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{
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g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT;
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while (menu_iterate());
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU);
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}
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else
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break;
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}
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menu_free();
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if (g_extern.main_is_init)
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rarch_main_deinit();
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#else
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while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate());
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rarch_main_deinit();
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#endif
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rarch_deinit_msg_queue();
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#ifdef PERF_TEST
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rarch_perf_log();
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#endif
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rarch_main_clear_state();
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}
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@ -393,6 +393,8 @@ MAIN
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#include "../frontend/frontend_bbqnx.c"
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#elif defined(ANDROID)
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#include "../frontend/frontend_android.c"
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#elif defined(IOS)
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#include "../frontend/frontend_ios.c"
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#endif
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#if !defined(ANDROID) && !defined(IOS)
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@ -79,6 +79,8 @@ static UIView* g_pause_indicator_view;
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UISegmentedControl* stateSelect = (UISegmentedControl*)[g_pause_view viewWithTag:1];
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stateSelect.selectedSegmentIndex = (g_extern.state_slot < 10) ? g_extern.state_slot : -1;
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g_extern.is_paused = true;
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//
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[UIView animateWithDuration:0.2
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animations:^ { g_pause_view.alpha = 1.0f; }
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@ -91,6 +93,8 @@ static UIView* g_pause_indicator_view;
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animations:^ { g_pause_view.alpha = 0.0f; }
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completion:^(BOOL finished) { }
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];
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g_extern.is_paused = false;
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}
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- (void)hidePauseButton
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@ -105,34 +109,44 @@ static UIView* g_pause_indicator_view;
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bool ios_init_game_view()
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{
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// Make sure the view was created
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[RAGameView get];
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dispatch_sync(dispatch_get_main_queue(), ^{
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// Make sure the view was created
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[RAGameView get];
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g_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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[EAGLContext setCurrentContext:g_context];
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g_view.context = g_context;
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// Show pause button for a few seconds, so people know it's there
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g_pause_indicator_view.alpha = 1.0f;
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[g_instance performSelector:@selector(hidePauseButton) withObject:g_instance afterDelay:3.0f];
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});
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g_context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
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[EAGLContext setCurrentContext:g_context];
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g_view.context = g_context;
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// Show pause button for a few seconds, so people know it's there
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g_pause_indicator_view.alpha = 1.0f;
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[g_instance performSelector:@selector(hidePauseButton) withObject:g_instance afterDelay:3.0f];
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return true;
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}
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void ios_destroy_game_view()
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{
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glFinish();
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dispatch_sync(dispatch_get_main_queue(), ^{
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glFinish();
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g_view.context = nil;
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g_view.context = nil;
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[EAGLContext setCurrentContext:nil];
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g_context = nil;
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});
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[EAGLContext setCurrentContext:nil];
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g_context = nil;
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}
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void ios_flip_game_view()
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{
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{
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if (--g_fast_forward_skips < 0)
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{
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[g_view display];
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dispatch_sync(dispatch_get_main_queue(), ^{
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[g_view display];
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});
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g_fast_forward_skips = g_is_syncing ? 0 : 3;
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}
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}
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@ -154,6 +168,8 @@ void ios_get_game_view_size(unsigned *width, unsigned *height)
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void ios_bind_game_view_fbo()
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{
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[g_view bindDrawable];
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dispatch_sync(dispatch_get_main_queue(), ^{
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[g_view bindDrawable];
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});
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}
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*/
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#include <sys/stat.h>
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#include <dispatch/dispatch.h>
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#include "rarch_wrapper.h"
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#include "general.h"
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#include "frontend/menu/rmenu.h"
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@ -26,13 +28,14 @@
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#define kDOCSFOLDER [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]
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// From frontend/frontend_ios.c
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extern void rarch_main_ios(void* args);
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extern void ios_free_main_wrap(struct rarch_main_wrap* wrap);
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@implementation RetroArch_iOS
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{
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UIWindow* _window;
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bool _isIterating;
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bool _isScheduled;
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bool _isGameTop;
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bool _isPaused;
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bool _isRunning;
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@ -72,17 +75,6 @@
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menu_init();
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}
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- (void)applicationDidBecomeActive:(UIApplication*)application
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{
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[self schedule];
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}
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- (void)applicationWillResignActive:(UIApplication*)application
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{
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[self lapse];
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}
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- (void)applicationWillEnterForeground:(UIApplication *)application
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{
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if (_isRunning)
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@ -101,9 +93,6 @@
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_isGameTop = [viewController isKindOfClass:[RAGameView class]];
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[[UIApplication sharedApplication] setStatusBarHidden:_isGameTop withAnimation:UIStatusBarAnimationNone];
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self.navigationBarHidden = _isGameTop;
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if (_isGameTop)
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[self schedule];
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self.topViewController.navigationItem.rightBarButtonItem = [self createBluetoothButton];
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}
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@ -122,38 +111,40 @@
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#pragma mark EMULATION
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- (void)runGame:(NSString*)path
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{
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if (_isRunning)
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return;
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assert(self.moduleInfo);
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[RASettingsList refreshConfigFile];
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[self pushViewController:RAGameView.get animated:NO];
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_isRunning = true;
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const char* const sd = [[RetroArch_iOS get].system_directory UTF8String];
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const char* const cf = (ra_ios_is_file(self.moduleInfo.configPath)) ? [self.moduleInfo.configPath UTF8String] : 0;
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const char* const libretro = [self.moduleInfo.path UTF8String];
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struct rarch_main_wrap main_wrapper = {[path UTF8String], sd, sd, cf, libretro};
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if (rarch_main_init_wrap(&main_wrapper) == 0)
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{
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rarch_init_msg_queue();
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struct rarch_main_wrap* load_data = malloc(sizeof(struct rarch_main_wrap));
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load_data->libretro_path = strdup(libretro);
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load_data->rom_path = strdup([path UTF8String]);
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load_data->sram_path = strdup(sd);
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load_data->state_path = strdup(sd);
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load_data->verbose = false;
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load_data->config_path = strdup(cf);
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dispatch_async_f(dispatch_get_global_queue(0, 0), load_data, rarch_main_ios);
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_isRunning = true;
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// Read load time settings
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config_file_t* conf = config_file_new([self.moduleInfo.configPath UTF8String]);
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bool autoStartBluetooth = false;
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if (conf && config_get_bool(conf, "ios_auto_bluetooth", &autoStartBluetooth) && autoStartBluetooth)
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[self startBluetooth];
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config_file_free(conf);
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//
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[self pushViewController:RAGameView.get animated:NO];
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_isRunning = true;
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g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME;
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}
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else
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{
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_isRunning = false;
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[RetroArch_iOS displayErrorMessage:@"Failed to load game."];
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}
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// Read load time settings
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// TODO: Do this better
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config_file_t* conf = config_file_new([self.moduleInfo.configPath UTF8String]);
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bool autoStartBluetooth = false;
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if (conf && config_get_bool(conf, "ios_auto_bluetooth", &autoStartBluetooth) && autoStartBluetooth)
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[self startBluetooth];
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config_file_free(conf);
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}
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#if 0
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- (void)closeGame
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{
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if (_isRunning)
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@ -172,6 +163,7 @@
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[self popViewControllerAnimated:NO];
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}
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}
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#endif
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- (void)refreshConfig
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{
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@ -179,92 +171,14 @@
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memset(g_settings.input.overlay, 0, sizeof(g_settings.input.overlay));
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memset(g_settings.video.xml_shader_path, 0, sizeof(g_settings.video.xml_shader_path));
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#if 0
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if (_isRunning)
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{
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uninit_drivers();
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config_load();
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init_drivers();
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}
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}
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- (void)iterate
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{
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RARCH_LOG("Iterate Began\n");
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if (_isIterating)
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{
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RARCH_LOG("Recursive Iterate");
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return;
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}
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_isIterating = true;
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while (!_isPaused && _isRunning && _isGameTop && _isScheduled)
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{
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if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))
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{
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if (((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()))
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while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, true) == kCFRunLoopRunHandledSource);
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else
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{
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME);
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if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU_PREINIT);
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}
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_INIT))
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{
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if (g_extern.main_is_init)
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rarch_main_deinit();
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struct rarch_main_wrap args = {0};
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args.verbose = g_extern.verbose;
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args.config_path = *g_extern.config_path ? g_extern.config_path : NULL;
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args.sram_path = NULL;
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args.state_path = NULL;
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args.rom_path = g_extern.fullpath;
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args.libretro_path = g_settings.libretro;
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int init_ret = rarch_main_init_wrap(&args);
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if (init_ret == 0)
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{
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RARCH_LOG("rarch_main_init() succeeded.\n");
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g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME);
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}
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else
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{
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RARCH_ERR("rarch_main_init() failed.\n");
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g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);
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}
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_INIT);
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}
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else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))
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{
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if (menu_iterate())
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while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, true) == kCFRunLoopRunHandledSource);
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else
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g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU);
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}
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else
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[self closeGame];
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}
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RARCH_LOG("Iterate Ended\n");
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_isIterating = false;
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}
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- (void)schedule
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{
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_isScheduled = true;
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[self performSelector:@selector(iterate) withObject:self afterDelay:.01f];
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}
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- (void)lapse
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{
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_isScheduled = false;
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#endif
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}
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#pragma mark PAUSE MENU
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@ -304,13 +218,12 @@
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{
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[[RAGameView get] closePauseMenu];
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_isPaused = false;
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[self schedule];
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}
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- (IBAction)closeGamePressed:(id)sender
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{
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[self closePauseMenu:sender];
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[self closeGame];
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// [self closeGame];
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}
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- (IBAction)showSettings
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