diff --git a/gfx/drivers_shader/shader_glsl.c b/gfx/drivers_shader/shader_glsl.c index 42f8d3b292..059c711d23 100644 --- a/gfx/drivers_shader/shader_glsl.c +++ b/gfx/drivers_shader/shader_glsl.c @@ -1386,16 +1386,14 @@ fallback: } #define gl_glsl_set_coord_array(attr, coord1, coord2, coords, size, multiplier) \ -{ \ - unsigned y; \ - attr->loc = coord1; \ - attr->size = multiplier; \ - attr->offset = size * sizeof(GLfloat); \ - attr++; \ - for (y = 0; y < (multiplier * coords->vertices); y++) \ - buffer[y + size] = coord2[y]; \ - size += multiplier * coords->vertices; \ -} + unsigned y; \ + attr->loc = coord1; \ + attr->size = multiplier; \ + attr->offset = size * sizeof(GLfloat); \ + attr++; \ + for (y = 0; y < (multiplier * coords->vertices); y++) \ + buffer[y + size] = coord2[y]; \ + size += multiplier * coords->vertices; \ static bool gl_glsl_set_coords(void *handle_data, void *shader_data, const struct video_coords *coords) { @@ -1419,9 +1417,9 @@ static bool gl_glsl_set_coords(void *handle_data, void *shader_data, const struc if (coords->vertices > 4) { size_t elems = 0; - elems += (uni->color >= 0) * 4; - elems += (uni->tex_coord >= 0) * 2; - elems += (uni->vertex_coord >= 0) * 2; + elems += (uni->color >= 0) * 4; + elems += (uni->tex_coord >= 0) * 2; + elems += (uni->vertex_coord >= 0) * 2; elems += (uni->lut_tex_coord >= 0) * 2; elems *= coords->vertices * sizeof(GLfloat); @@ -1434,25 +1432,29 @@ static bool gl_glsl_set_coords(void *handle_data, void *shader_data, const struc if (uni->tex_coord >= 0) { - gl_glsl_set_coord_array(attr, uni->tex_coord, coords->tex_coord, coords, size, 2); + gl_glsl_set_coord_array(attr, uni->tex_coord, + coords->tex_coord, coords, size, 2); attribs_size++; } if (uni->vertex_coord >= 0) { - gl_glsl_set_coord_array(attr, uni->vertex_coord, coords->vertex, coords, size, 2); + gl_glsl_set_coord_array(attr, uni->vertex_coord, + coords->vertex, coords, size, 2); attribs_size++; } if (uni->color >= 0) { - gl_glsl_set_coord_array(attr, uni->color, coords->color, coords, size, 4); + gl_glsl_set_coord_array(attr, uni->color, + coords->color, coords, size, 4); attribs_size++; } if (uni->lut_tex_coord >= 0) { - gl_glsl_set_coord_array(attr, uni->lut_tex_coord, coords->lut_tex_coord, coords, size, 2); + gl_glsl_set_coord_array(attr, uni->lut_tex_coord, + coords->lut_tex_coord, coords, size, 2); attribs_size++; }