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Fix derp. Removed too much.
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gfx/gl.c
3
gfx/gl.c
@ -642,6 +642,9 @@ void gl_init_fbo(void *data, unsigned width, unsigned height)
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gl_update_tex_filter_frame(gl);
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if (gl_shader_num_func(gl) == 0)
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return;
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struct gfx_fbo_scale scale, scale_last;
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gl_shader_scale(gl, 1, &scale);
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gl_shader_scale(gl, gl_shader_num_func(gl), &scale_last);
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