(XDK360) Fixed some D3D Debug exceptions

This commit is contained in:
Swizzy 2015-01-08 01:09:00 +01:00
parent 3944956889
commit f7117e9fd5
3 changed files with 9 additions and 0 deletions

View File

@ -191,6 +191,10 @@ static bool d3d_init_base(void *data, const video_info_t *info)
return false;
}
#ifdef _XBOX360
d3d->cur_mon_id=0;
#endif
if (FAILED(d3d->d3d_err = d3d->g_pD3D->CreateDevice(
d3d->cur_mon_id,
D3DDEVTYPE_HAL,

View File

@ -345,6 +345,7 @@ void d3d_texture_blit(void *data, void *renderchain_data,
memcpy(out, in, width * d3d->pixel_size);
}
#endif
D3DTexture_UnlockRect(tex, 0);
#else
renderchain_t *chain = (renderchain_t*)renderchain_data;

View File

@ -9,6 +9,10 @@ static void renderchain_clear(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
#ifdef _XBOX360
for (int i = 0; i < 4; i++)
d3d_set_stream_source(d3d->dev, i, NULL, 0, 0);
#endif
d3d_texture_free(d3d->tex);
d3d_vertex_buffer_free(d3d->vertex_buf);