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(QNX) Move qnx_input.c
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@ -1,75 +0,0 @@
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#ifndef _FRONTENDQNX_H_
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#define _FRONTENDQNX_H_
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#define MAX_PADS 8
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//Internal helper functions
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typedef struct {
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// Static device info.
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#ifdef HAVE_BB10
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screen_device_t handle;
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#endif
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int type;
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int analogCount;
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int buttonCount;
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char id[64];
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char vendor[64];
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char product[64];
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char device_name[64];
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int device;
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int port;
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int index;
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// Current state.
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int buttons;
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int analog0[3];
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int analog1[3];
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} input_device_t;
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//Device struct to port mapping
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extern input_device_t *port_device[MAX_PADS];
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extern unsigned pads_connected;
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#ifdef HAVE_BB10
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const struct platform_bind platform_keys[] = {
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{ SCREEN_A_GAME_BUTTON, "A button" },
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{ SCREEN_B_GAME_BUTTON, "B button" },
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{ SCREEN_C_GAME_BUTTON, "C button" },
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{ SCREEN_X_GAME_BUTTON, "X button" },
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{ SCREEN_Y_GAME_BUTTON, "Y button" },
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{ SCREEN_Z_GAME_BUTTON, "Z button" },
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{ SCREEN_MENU1_GAME_BUTTON, "Menu1 button" },
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{ SCREEN_MENU2_GAME_BUTTON, "Menu2 button" },
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{ SCREEN_MENU3_GAME_BUTTON, "Menu3 button" },
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{ SCREEN_MENU4_GAME_BUTTON, "Menu4 button" },
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{ SCREEN_L1_GAME_BUTTON, "L1 Button" },
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{ SCREEN_L2_GAME_BUTTON, "L2 Button" },
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{ SCREEN_L3_GAME_BUTTON, "L3 Button" },
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{ SCREEN_R1_GAME_BUTTON, "R1 Button" },
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{ SCREEN_R2_GAME_BUTTON, "R2 Button" },
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{ SCREEN_R3_GAME_BUTTON, "R3 Button" },
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{ SCREEN_DPAD_UP_GAME_BUTTON, "Up D-pad" },
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{ SCREEN_DPAD_DOWN_GAME_BUTTON, "Down D-pad" },
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{ SCREEN_DPAD_LEFT_GAME_BUTTON, "Left D-pad" },
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{ SCREEN_DPAD_RIGHT_GAME_BUTTON, "Right D-pad" },
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};
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#endif
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enum input_devices
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{
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DEVICE_NONE,
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#ifdef HAVE_BB10
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DEVICE_WIIMOTE,
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DEVICE_KEYPAD,
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DEVICE_UNKNOWN,
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#endif
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DEVICE_KEYBOARD,
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DEVICE_IPEGA,
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DEVICE_LAST
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};
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extern input_device_t devices[MAX_PADS];
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#endif
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@ -314,7 +314,7 @@ INPUT
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#include "../input/apple_input.c"
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#include "../input/apple_joypad.c"
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#elif defined(__QNX__)
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#include "../blackberry-qnx/qnx_input.c"
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#include "../input/qnx_input.c"
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#elif defined(EMSCRIPTEN)
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#include "../input/rwebinput_input.c"
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#endif
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@ -22,7 +22,45 @@
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#include <bps/navigator.h>
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#include <sys/keycodes.h>
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#include "frontend_qnx.h"
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#define MAX_PADS 8
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#ifdef HAVE_BB10
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const struct platform_bind platform_keys[] = {
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{ SCREEN_A_GAME_BUTTON, "A button" },
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{ SCREEN_B_GAME_BUTTON, "B button" },
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{ SCREEN_C_GAME_BUTTON, "C button" },
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{ SCREEN_X_GAME_BUTTON, "X button" },
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{ SCREEN_Y_GAME_BUTTON, "Y button" },
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{ SCREEN_Z_GAME_BUTTON, "Z button" },
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{ SCREEN_MENU1_GAME_BUTTON, "Menu1 button" },
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{ SCREEN_MENU2_GAME_BUTTON, "Menu2 button" },
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{ SCREEN_MENU3_GAME_BUTTON, "Menu3 button" },
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{ SCREEN_MENU4_GAME_BUTTON, "Menu4 button" },
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{ SCREEN_L1_GAME_BUTTON, "L1 Button" },
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{ SCREEN_L2_GAME_BUTTON, "L2 Button" },
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{ SCREEN_L3_GAME_BUTTON, "L3 Button" },
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{ SCREEN_R1_GAME_BUTTON, "R1 Button" },
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{ SCREEN_R2_GAME_BUTTON, "R2 Button" },
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{ SCREEN_R3_GAME_BUTTON, "R3 Button" },
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{ SCREEN_DPAD_UP_GAME_BUTTON, "Up D-pad" },
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{ SCREEN_DPAD_DOWN_GAME_BUTTON, "Down D-pad" },
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{ SCREEN_DPAD_LEFT_GAME_BUTTON, "Left D-pad" },
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{ SCREEN_DPAD_RIGHT_GAME_BUTTON, "Right D-pad" },
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};
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#endif
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enum input_devices
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{
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DEVICE_NONE,
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#ifdef HAVE_BB10
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DEVICE_WIIMOTE,
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DEVICE_KEYPAD,
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DEVICE_UNKNOWN,
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#endif
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DEVICE_KEYBOARD,
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DEVICE_IPEGA,
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DEVICE_LAST
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};
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#ifdef HAVE_BB10
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#define MAX_TOUCH 16
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@ -30,6 +68,29 @@
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#define MAX_TOUCH 4
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#endif
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typedef struct {
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// Static device info.
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#ifdef HAVE_BB10
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screen_device_t handle;
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#endif
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int type;
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int analogCount;
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int buttonCount;
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char id[64];
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char vendor[64];
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char product[64];
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char device_name[64];
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int device;
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int port;
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int index;
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// Current state.
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int buttons;
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int analog0[3];
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int analog1[3];
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} input_device_t;
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struct touches
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{
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int16_t x, y;
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