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Add vector_3.c
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libretro-common/gfx/math/vector_3.c
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79
libretro-common/gfx/math/vector_3.c
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/* Copyright (C) 2010-2016 The RetroArch team
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*
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* ---------------------------------------------------------------------------------------
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* The following license statement only applies to this file (vector_3.c).
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* ---------------------------------------------------------------------------------------
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*
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* Permission is hereby granted, free of charge,
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* to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <stdint.h>
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#include <math.h>
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#include <gfx/math/vector_3.h>
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float vec3_dot(const float *a, const float *b)
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{
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return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
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}
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void vec3_cross(float* dst, const float *a, const float *b)
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{
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dst[0] = a[1]*b[2] - a[2]*b[1];
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dst[1] = a[2]*b[0] - a[0]*b[2];
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dst[2] = a[0]*b[1] - a[1]*b[0];
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}
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float vec3_length(const float *a)
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{
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float length_sq = vec3_dot(a,a);
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float length = sqrtf(length_sq);
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return length;
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}
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void vec3_add(float *dst, const float *src)
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{
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dst[0] += src[0];
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dst[1] += src[1];
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dst[2] += src[2];
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}
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void vec3_subtract(float *dst, const float *src)
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{
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dst[0] -= src[0];
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dst[1] -= src[1];
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dst[2] -= src[2];
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}
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void vec3_scale(float *dst, const float scale)
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{
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dst[0] *= scale;
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dst[1] *= scale;
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dst[2] *= scale;
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}
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void vec3_copy(float *dst, const float *src)
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{
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dst[0] = src[0];
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dst[1] = src[1];
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dst[2] = src[2];
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}
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void vec3_normalize(float *dst)
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{
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float length = vec3_length(dst);
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vec3_scale(dst,1.0f/length);
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}
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45
libretro-common/include/gfx/math/vector_3.h
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45
libretro-common/include/gfx/math/vector_3.h
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/* Copyright (C) 2010-2016 The RetroArch team
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*
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* ---------------------------------------------------------------------------------------
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* The following license statement only applies to this file (vector_3.h).
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* ---------------------------------------------------------------------------------------
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*
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* Permission is hereby granted, free of charge,
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* to any person obtaining a copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
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* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef __LIBRETRO_SDK_GFX_MATH_VECTOR_3_H__
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#define __LIBRETRO_SDK_GFX_MATH_VECTOR_3_H__
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#include <stdint.h>
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float vec3_dot(const float *a, const float *b);
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void vec3_cross(float* dst, const float *a, const float *b);
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float vec3_length(const float *a);
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void vec3_add(float *dst, const float *src);
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void vec3_subtract(float *dst, const float *src);
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void vec3_scale(float *dst, const float scale);
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void vec3_copy(float *dst, const float *src);
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void vec3_normalize(float *dst);
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#endif
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