Now that we don't have to start at frame 0, use the server frame count

This commit is contained in:
Gregor Richards 2016-12-03 17:22:50 -05:00
parent b3092f6fde
commit f89e54fcb7
3 changed files with 66 additions and 25 deletions

View File

@ -494,8 +494,10 @@ static bool netplay_get_cmd(netplay_t *netplay, bool *had_input)
return ret;
}
case RARCH_NETPLAY_CONNECTION_PRE_SRAM:
return netplay_handshake_pre_sram(netplay, had_input);
case RARCH_NETPLAY_CONNECTION_PRE_FRAME:
{
bool ret = netplay_handshake_pre_sram(netplay, had_input);
bool ret = netplay_handshake_pre_frame(netplay, had_input);
send_input(netplay);
return ret;
}

View File

@ -305,24 +305,6 @@ static void netplay_handshake_ready(netplay_t *netplay)
size_t i;
char msg[512];
/* Reset our frame count so it's consistent between server and client */
netplay->self_frame_count = netplay->other_frame_count = netplay->read_frame_count = 0;
for (i = 0; i < netplay->buffer_size; i++)
{
if (i == netplay->self_ptr)
{
struct delta_frame *ptr = &netplay->buffer[i];
if (!ptr->used)
netplay_delta_frame_ready(netplay, ptr, 0);
ptr->frame = 0;
netplay->other_ptr = netplay->read_ptr = i;
}
else
{
netplay->buffer[i].used = false;
}
}
if (netplay->is_server)
{
netplay_log_connection(&netplay->other_addr, 0, netplay->other_nick);
@ -382,8 +364,8 @@ bool netplay_handshake_pre_nick(netplay_t *netplay, bool *had_input)
if (netplay->is_server)
{
/* If we're the server, now we send our SRAM */
uint32_t cmd[2];
/* If we're the server, now we send our SRAM and frame number */
uint32_t cmd[3];
retro_ctx_memory_info_t mem_info;
mem_info.id = RETRO_MEMORY_SAVE_RAM;
@ -393,10 +375,17 @@ bool netplay_handshake_pre_nick(netplay_t *netplay, bool *had_input)
cmd[1] = htonl(mem_info.size);
if (!netplay_send(&netplay->send_packet_buffer, netplay->fd, cmd,
sizeof(cmd)))
2*sizeof(uint32_t)))
return false;
if (!netplay_send(&netplay->send_packet_buffer, netplay->fd,
mem_info.data, mem_info.size) ||
mem_info.data, mem_info.size))
return false;
cmd[0] = htonl(NETPLAY_CMD_FRAME);
cmd[1] = htonl(sizeof(uint32_t));
cmd[2] = htonl(netplay->self_frame_count);
if (!netplay_send(&netplay->send_packet_buffer, netplay->fd, cmd,
sizeof(cmd)) ||
!netplay_send_flush(&netplay->send_packet_buffer, netplay->fd,
false))
return false;
@ -471,6 +460,51 @@ bool netplay_handshake_pre_sram(netplay_t *netplay, bool *had_input)
}
/* Finally, wait for the frame number */
netplay->status = RARCH_NETPLAY_CONNECTION_PRE_FRAME;
*had_input = true;
netplay_recv_flush(&netplay->recv_packet_buffer);
return true;
}
bool netplay_handshake_pre_frame(netplay_t *netplay, bool *had_input)
{
uint32_t cmd[3];
ssize_t recvd;
size_t i;
RECV(cmd, sizeof(cmd))
return false;
/* Only expecting an frame command */
if (ntohl(cmd[0]) != NETPLAY_CMD_FRAME ||
ntohl(cmd[1]) != sizeof(uint32_t))
{
/* FIXME: Correct error message */
RARCH_ERR("%s\n",
msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
return false;
}
/* Reset our frame count so it's consistent between server and client */
netplay->self_frame_count = netplay->other_frame_count =
netplay->read_frame_count = ntohl(cmd[2]);
for (i = 0; i < netplay->buffer_size; i++)
{
if (i == netplay->self_ptr)
{
struct delta_frame *ptr = &netplay->buffer[i];
if (!ptr->used)
netplay_delta_frame_ready(netplay, ptr, 0);
ptr->frame = netplay->self_frame_count;
netplay->other_ptr = netplay->read_ptr = i;
}
else
{
netplay->buffer[i].used = false;
}
}
/* We're ready! */
netplay_handshake_ready(netplay);
*had_input = true;

View File

@ -102,11 +102,14 @@ enum netplay_cmd
/* Send SRAM data (must be second command from server) */
NETPLAY_CMD_SRAM = 0x0021,
/* Inform client of current frame number (must be third command from server) */
NETPLAY_CMD_FRAME = 0x0022,
/* Join spectator mode */
NETPLAY_CMD_SPECTATE = 0x0022,
NETPLAY_CMD_SPECTATE = 0x0023,
/* Join play mode */
NETPLAY_CMD_PLAY = 0x0023,
NETPLAY_CMD_PLAY = 0x0024,
/* Loading and synchronization */
@ -165,6 +168,7 @@ enum rarch_netplay_connection_status
RARCH_NETPLAY_CONNECTION_INIT, /* Waiting for header */
RARCH_NETPLAY_CONNECTION_PRE_NICK, /* Waiting for nick */
RARCH_NETPLAY_CONNECTION_PRE_SRAM, /* Waiting for SRAM */
RARCH_NETPLAY_CONNECTION_PRE_FRAME, /* Waiting for frame number */
RARCH_NETPLAY_CONNECTION_PLAYING /* Normal ready state */
};
@ -439,6 +443,7 @@ bool netplay_handshake_init_send(netplay_t *netplay);
bool netplay_handshake_init(netplay_t *netplay, bool *had_input);
bool netplay_handshake_pre_nick(netplay_t *netplay, bool *had_input);
bool netplay_handshake_pre_sram(netplay_t *netplay, bool *had_input);
bool netplay_handshake_pre_frame(netplay_t *netplay, bool *had_input);
uint32_t netplay_impl_magic(void);