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https://github.com/CTCaer/RetroArch.git
synced 2024-12-22 10:49:02 +00:00
Now that we don't have to start at frame 0, use the server frame count
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commit
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@ -494,8 +494,10 @@ static bool netplay_get_cmd(netplay_t *netplay, bool *had_input)
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return ret;
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}
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case RARCH_NETPLAY_CONNECTION_PRE_SRAM:
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return netplay_handshake_pre_sram(netplay, had_input);
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case RARCH_NETPLAY_CONNECTION_PRE_FRAME:
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{
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bool ret = netplay_handshake_pre_sram(netplay, had_input);
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bool ret = netplay_handshake_pre_frame(netplay, had_input);
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send_input(netplay);
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return ret;
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}
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@ -305,24 +305,6 @@ static void netplay_handshake_ready(netplay_t *netplay)
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size_t i;
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char msg[512];
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/* Reset our frame count so it's consistent between server and client */
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netplay->self_frame_count = netplay->other_frame_count = netplay->read_frame_count = 0;
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for (i = 0; i < netplay->buffer_size; i++)
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{
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if (i == netplay->self_ptr)
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{
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struct delta_frame *ptr = &netplay->buffer[i];
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if (!ptr->used)
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netplay_delta_frame_ready(netplay, ptr, 0);
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ptr->frame = 0;
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netplay->other_ptr = netplay->read_ptr = i;
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}
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else
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{
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netplay->buffer[i].used = false;
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}
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}
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if (netplay->is_server)
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{
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netplay_log_connection(&netplay->other_addr, 0, netplay->other_nick);
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@ -382,8 +364,8 @@ bool netplay_handshake_pre_nick(netplay_t *netplay, bool *had_input)
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if (netplay->is_server)
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{
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/* If we're the server, now we send our SRAM */
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uint32_t cmd[2];
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/* If we're the server, now we send our SRAM and frame number */
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uint32_t cmd[3];
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retro_ctx_memory_info_t mem_info;
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mem_info.id = RETRO_MEMORY_SAVE_RAM;
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@ -393,10 +375,17 @@ bool netplay_handshake_pre_nick(netplay_t *netplay, bool *had_input)
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cmd[1] = htonl(mem_info.size);
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if (!netplay_send(&netplay->send_packet_buffer, netplay->fd, cmd,
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sizeof(cmd)))
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2*sizeof(uint32_t)))
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return false;
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if (!netplay_send(&netplay->send_packet_buffer, netplay->fd,
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mem_info.data, mem_info.size) ||
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mem_info.data, mem_info.size))
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return false;
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cmd[0] = htonl(NETPLAY_CMD_FRAME);
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cmd[1] = htonl(sizeof(uint32_t));
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cmd[2] = htonl(netplay->self_frame_count);
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if (!netplay_send(&netplay->send_packet_buffer, netplay->fd, cmd,
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sizeof(cmd)) ||
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!netplay_send_flush(&netplay->send_packet_buffer, netplay->fd,
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false))
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return false;
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@ -471,6 +460,51 @@ bool netplay_handshake_pre_sram(netplay_t *netplay, bool *had_input)
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}
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/* Finally, wait for the frame number */
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netplay->status = RARCH_NETPLAY_CONNECTION_PRE_FRAME;
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*had_input = true;
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netplay_recv_flush(&netplay->recv_packet_buffer);
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return true;
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}
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bool netplay_handshake_pre_frame(netplay_t *netplay, bool *had_input)
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{
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uint32_t cmd[3];
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ssize_t recvd;
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size_t i;
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RECV(cmd, sizeof(cmd))
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return false;
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/* Only expecting an frame command */
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if (ntohl(cmd[0]) != NETPLAY_CMD_FRAME ||
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ntohl(cmd[1]) != sizeof(uint32_t))
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{
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/* FIXME: Correct error message */
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RARCH_ERR("%s\n",
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msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST));
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return false;
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}
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/* Reset our frame count so it's consistent between server and client */
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netplay->self_frame_count = netplay->other_frame_count =
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netplay->read_frame_count = ntohl(cmd[2]);
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for (i = 0; i < netplay->buffer_size; i++)
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{
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if (i == netplay->self_ptr)
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{
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struct delta_frame *ptr = &netplay->buffer[i];
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if (!ptr->used)
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netplay_delta_frame_ready(netplay, ptr, 0);
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ptr->frame = netplay->self_frame_count;
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netplay->other_ptr = netplay->read_ptr = i;
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}
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else
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{
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netplay->buffer[i].used = false;
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}
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}
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/* We're ready! */
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netplay_handshake_ready(netplay);
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*had_input = true;
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@ -102,11 +102,14 @@ enum netplay_cmd
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/* Send SRAM data (must be second command from server) */
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NETPLAY_CMD_SRAM = 0x0021,
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/* Inform client of current frame number (must be third command from server) */
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NETPLAY_CMD_FRAME = 0x0022,
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/* Join spectator mode */
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NETPLAY_CMD_SPECTATE = 0x0022,
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NETPLAY_CMD_SPECTATE = 0x0023,
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/* Join play mode */
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NETPLAY_CMD_PLAY = 0x0023,
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NETPLAY_CMD_PLAY = 0x0024,
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/* Loading and synchronization */
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@ -165,6 +168,7 @@ enum rarch_netplay_connection_status
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RARCH_NETPLAY_CONNECTION_INIT, /* Waiting for header */
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RARCH_NETPLAY_CONNECTION_PRE_NICK, /* Waiting for nick */
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RARCH_NETPLAY_CONNECTION_PRE_SRAM, /* Waiting for SRAM */
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RARCH_NETPLAY_CONNECTION_PRE_FRAME, /* Waiting for frame number */
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RARCH_NETPLAY_CONNECTION_PLAYING /* Normal ready state */
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};
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@ -439,6 +443,7 @@ bool netplay_handshake_init_send(netplay_t *netplay);
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bool netplay_handshake_init(netplay_t *netplay, bool *had_input);
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bool netplay_handshake_pre_nick(netplay_t *netplay, bool *had_input);
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bool netplay_handshake_pre_sram(netplay_t *netplay, bool *had_input);
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bool netplay_handshake_pre_frame(netplay_t *netplay, bool *had_input);
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uint32_t netplay_impl_magic(void);
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